private void btnLevelChange_Click(object sender, EventArgs e) { if (theUser.Level == 1) { // Level number 3 means level one has been played and level two will now be played theUser.Level = 3; Form frmL2Q1 = new frmL2Q1(ref theUser); frmL2Q1.Show(); this.Close(); } else if (theUser.Level == 2) { // Level number 4 means level two has been played and level one will now be played theUser.Level = 4; Form frmL1Q1 = new frmL1Q1(ref theUser); frmL1Q1.Show(); this.Close(); } }
private void btnStart_Click(object sender, EventArgs e) { //The time the user selects if (cbbQuestionTime.Text == "No Limit") { theUser.Time = 0; } else if (cbbQuestionTime.Text == "Expert") { theUser.Time = 180; } else if (cbbQuestionTime.Text == "Novice") { theUser.Time = 240; } else if (cbbQuestionTime.Text == "Beginner") { theUser.Time = 300; } else { theUser.Time = 0; } //The level that the user selected if (cbbLevel.Text == "Level One") { //Code sets level and checks if level one/two has been played if (theUser.Level == 0) { theUser.Level = 1; } else if (theUser.Level == 1) { theUser.Level = 1; } else { theUser.Level = 3; } Form frmL1Q1 = new frmL1Q1(ref theUser); frmL1Q1.Show(); this.Close(); } else { //Code checks if level one/two has been previosly played if (theUser.Level == 0) { theUser.Level = 2; } else if (theUser.Level == 2) { theUser.Level = 2; } else { theUser.Level = 4; } //goto level two Form frmL2Q1 = new frmL2Q1(ref theUser); frmL2Q1.Show(); this.Close(); } }