internal NetPeer(NetManager peerListener, NetEndPoint remoteEndPoint, long connectId) { _packetPool = peerListener.PacketPool; _peerListener = peerListener; _remoteEndPoint = remoteEndPoint; _avgRtt = 0; _rtt = 0; _pingSendTimer = 0; _reliableOrderedChannel = new ReliableChannel(this, true, _windowSize); _reliableUnorderedChannel = new ReliableChannel(this, false, _windowSize); _sequencedChannel = new SequencedChannel(this); _simpleChannel = new SimpleChannel(this); _holdedFragments = new Dictionary <ushort, IncomingFragments>(); _mergeData = _packetPool.Get(PacketProperty.Merged, NetConstants.MaxPacketSize); //if ID != 0 then we already connected _connectAttempts = 0; if (connectId == 0) { _connectId = DateTime.UtcNow.Ticks; SendConnectRequest(); } else { _connectId = connectId; _connectionState = ConnectionState.Connected; SendConnectAccept(); } NetUtils.DebugWrite(ConsoleColor.Cyan, "[CC] ConnectId: {0}", _connectId); }
/// <summary> /// NetManager constructor /// </summary> /// <param name="listener">Network events listener</param> /// <param name="maxConnections">Maximum connections (incoming and outcoming)</param> /// <param name="connectKey">Application key (must be same with remote host for establish connection)</param> public NetManager(INetEventListener listener, int maxConnections, string connectKey) { _logicThread = new NetThread("LogicThread", DefaultUpdateTime, UpdateLogic); _socket = new NetSocket(ReceiveLogic); _netEventListener = listener; _flowModes = new List <FlowMode>(); _netEventsQueue = new Queue <NetEvent>(); _netEventsPool = new Stack <NetEvent>(); _netPacketPool = new NetPacketPool(); NatPunchModule = new NatPunchModule(this); _connectKey = connectKey; _peers = new NetPeerCollection(maxConnections); _maxConnections = maxConnections; _connectKey = connectKey; }