/// <summary> /// Sets the screen buffer window size. /// </summary> /// <param name="width">Desired window width in character columns.</param> /// <param name="height">Desired window height in character rows.</param> public void SetWindowSize(int width, int height) { SmallRect sr = GetWindowRect(); sr.Width = (short)width; sr.Height = (short)height; SetWindowRect(sr, true); }
private void SetWindowRect(SmallRect sr, bool bAbsolute) { if (disposed) { throw new ObjectDisposedException(this.ToString()); } if (!WinCon.SetConsoleWindowInfo(_handle, bAbsolute, sr)) { int err = Marshal.GetLastWin32Error(); throw new ApplicationException(String.Format("Unable to set window rect: {0}", err)); } }
/// <summary> /// Sets the position of the window within the screen buffer. /// </summary> /// <param name="left">Column position of the top-left corner of the screen buffer window.</param> /// <param name="top">Row position of the top-left corner of the screen buffer window.</param> public void SetWindowPosition(int left, int top) { SmallRect sr = GetWindowRect(); int width = sr.Width; int height = sr.Height; sr.left = (short)left; sr.top = (short)top; sr.Width = (short)width; sr.Height = (short)height; SetWindowRect(sr, true); }
/// <summary> /// Writes character and attribute information to a rectangular portion of the screen buffer. /// </summary> /// <param name="buff">The array that contains characters and attributes to be written.</param> /// <param name="buffX">Column position of the first character to be written from the array.</param> /// <param name="buffY">Row position of the first character to be written from the array.</param> /// <param name="left">Column position of the top-left corner of the screen buffer area where characters are to be written.</param> /// <param name="top">Row position of the top-left corner of the screen buffer area where characters are to be written.</param> /// <param name="right">Column position of the bottom-right corner of the screen buffer area where characters are to be written.</param> /// <param name="bottom">Row position of the bottom-right corner of the screen buffer area where characters are to be written.</param> public void WriteBlock(ConsoleCharInfo[,] buff, int buffX, int buffY, int left, int top, int right, int bottom) { if (disposed) { throw new ObjectDisposedException(this.ToString()); } Coord bufferSize = new Coord((short)buff.GetLength(1), (short)buff.GetLength(0)); Coord bufferPos = new Coord((short)buffX, (short)buffY); SmallRect writeRegion = new SmallRect((short)left, (short)top, (short)right, (short)bottom); if (!WinCon.WriteConsoleOutput(_handle, buff, bufferSize, bufferPos, writeRegion)) { throw new IOException("Write error.", Marshal.GetLastWin32Error()); } }
/// <summary> /// Copies a specified source area of the screen buffer to a specified destination area. /// Vacated character cells are filled with the specified character and color attributes. /// </summary> /// <param name="sourceLeft">Column position of the source area's top-left corner.</param> /// <param name="sourceTop">Row position of the source arean't top-left corner.</param> /// <param name="sourceWidth">Width, in character columns, of the source area.</param> /// <param name="sourceHeight">Height, in character rows, of the source area.</param> /// <param name="targetLeft">Column position of the target's top-left corner.</param> /// <param name="targetTop">Row position of the target's top-left corner.</param> /// <param name="sourceChar">Character with which to fill vacated character positions.</param> /// <param name="sourceForeColor">Foreground color to use for filling.</param> /// <param name="sourceBackColor">Background color to use for filling.</param> public void MoveBufferArea( int sourceLeft, int sourceTop, int sourceWidth, int sourceHeight, int targetLeft, int targetTop, char sourceChar, ConsoleColor sourceForeColor, ConsoleColor sourceBackColor ) { SmallRect sourceRect = new SmallRect((short)sourceLeft, (short)sourceTop, (short)(sourceLeft + sourceWidth - 1), (short)(sourceTop + sourceHeight - 1)); Coord dest = new Coord((short)targetLeft, (short)targetTop); ConsoleCharInfo cci = new ConsoleCharInfo(sourceChar, new ConsoleCharAttribute(sourceForeColor, sourceBackColor)); if (!WinCon.ScrollConsoleScreenBuffer(_handle, sourceRect, null, dest, ref cci)) { throw new IOException("Error scrolling screen buffer", Marshal.GetLastWin32Error()); } }
public static extern bool WriteConsoleOutput( IntPtr hConsoleOutput, [In][MarshalAs(UnmanagedType.LPArray, SizeParamIndex = 2)] ConsoleCharInfo[,] lpBuffer, Coord dwBufferSize, Coord dwBufferCoord, [In, Out][MarshalAs(UnmanagedType.LPStruct)] SmallRect lpWriteRegion);
public static extern bool SetConsoleWindowInfo( IntPtr hConsoleOutput, bool bAbsolute, [In][MarshalAs(UnmanagedType.LPStruct)] SmallRect lpConsoleWindow);
public static extern bool ScrollConsoleScreenBuffer( IntPtr hConsoleOutput, [In][MarshalAs(UnmanagedType.LPStruct)] SmallRect lpScrollRectangle, [In][MarshalAs(UnmanagedType.LPStruct)] SmallRect lpClipRectangle, Coord dwDestinationOrigin, ref ConsoleCharInfo lpFill);