/// <summary> /// Everything beyond this is old stuff and should be updated. /// </summary> public void UpdatePlayer() { Console.SetCursorPosition((Draw.GetInstance().gameWidth * 11 / 50), (Draw.GetInstance().gameHeight / 8) + 2); progress.PlayerExperience(profile.Experience, Convert.ToInt32(100 * Math.Pow(2, profile.Level - 2))); System.Threading.Thread.Sleep(20); }