public PhysicsPoint(bool gravity, Point pos, bool interactsWithEnvironment, ConsoleColor drawColor, PhysicsWorld world) { ObeysGravity = gravity; Position = pos; InteractsWithEnvironment = interactsWithEnvironment; DrawColor = drawColor; World = world; }
public UserControlledPoint(bool gravity, Point pos, bool interactsWithEnvironment, ConsoleColor drawColor, PhysicsWorld world) : base(gravity, pos, interactsWithEnvironment, drawColor, world) { }