static void Main(string[] args) { //////////////////////////////////// // Used to prevent console resize // //////////////////////////////////// IntPtr handle = GetConsoleWindow(); IntPtr sysMenu = GetSystemMenu(handle, false); if (handle != IntPtr.Zero) { DeleteMenu(sysMenu, SC_CLOSE, MF_BYCOMMAND); DeleteMenu(sysMenu, SC_MINIMIZE, MF_BYCOMMAND); DeleteMenu(sysMenu, SC_MAXIMIZE, MF_BYCOMMAND); DeleteMenu(sysMenu, SC_SIZE, MF_BYCOMMAND); } //////////////////////////////////// //Create the new player _player = Player.CreateNewPlayer(); _player.EquippedWeapon = World.Weapons[1]; foreach (var item in World.Spells) { _player.KnownSpells.Add(item); } //Bools bool _gameOver = false; //Enum State value = State.Exploration; //////////////////////////////////// _player.CharacterCreation(); Console.Clear(); Console.CursorVisible = false; UI.Initialize(); UI.DrawGUI(_player); UI.DrawGameScreen(); UI.DrawPlayer(_player); MapManager.DrawMap(); do { if (value == State.Exploration) { UI.DrawGUI(_player); value = ParseCommand(); } else if (value == State.Battle) { Monster _currentMonster = new Monster(standardMonster.Name, standardMonster.Damage, standardMonster.MaxHP, standardMonster.ExperiencePointsValue, standardMonster.GoldValue); Console.Clear(); UI.DrawBattleScreen(); UI.DrawGUI(_player); Entity dead = NewBattle.StartBattle(_currentMonster, _player); if (dead == _currentMonster) { value = State.Exploration; Console.Clear(); UI.DrawGameScreen(); MapManager.DrawMap(); UI.DrawPlayer(_player); } else { UI.WriteToInfoArea("You are dead. GAME OVER"); _gameOver = true; } } } while (!_gameOver); Console.WriteLine("It seems that you have been killed"); Console.ReadKey(); }