private void OnFinishCreate() { if (_finishCreate != null) { FinishCreateEventArgs e = new FinishCreateEventArgs(_cell); _finishCreate(this, e); } }
// Здесь ДОЛЖЕН БЫТЬ сложный алгоритм, пока не придумал как его написать public void FillWorld(object sender, FinishCreateEventArgs e) { if (e._listCell[0] is Enemy) { _countEnemy = e._listCell.Capacity; int i = 0, y, x; Random r = new Random(); while (i < e._listCell.Count) { y = r.Next(Y); x = r.Next(X); if (_cells[y, x] is Way) { _cells[y, x] = e._listCell[i]; ++i; } } } else if (e._listCell[0] is Wizard) { _cells[1, 2] = e._listCell[0]; } else if (e._listCell[0] is Way) { for (int i = 1; i < _cells.GetLength(1); ++i) { _cells[1, i] = e._listCell[0]; } for (int i = 1; i < _cells.GetLength(0) / 2; ++i) { _cells[i, 3] = e._listCell[0]; } for (int i = 4; i < _cells.GetLength(1) / 2; ++i) { _cells[3, i] = e._listCell[0]; } for (int i = (_cells.GetLength(0) / 2) + 18; i < _cells.GetLength(1) - 15; ++i) { for (int j = 4; j < 15; ++j) { _cells[j, i] = e._listCell[0]; } } } else if (e._listCell[0] is EmptyCell) { for (int i = 0; i < _cells.GetLength(0); ++i) { for (int j = 0; j < _cells.GetLength(1); ++j) { _cells[i, j] = e._listCell[0]; } } } else if (e._listCell[0] is Cat) { _cells[1, 1] = e._listCell[0]; } else if (e._listCell[0] is Smith) { _cells[14, 44] = e._listCell[0]; } }