/// <summary> /// Load a music file from a filename. Adds to a dict to keep loaded sounds cached. /// </summary> /// <param name="path"></param> /// <returns></returns> public static Sound LoadFromFile(string path) { Initialise(); if (_audios.ContainsKey(path)) { return _audios[path]; } if (!File.Exists(path)) return null; int handle = Bass.BASS_StreamCreateFile(path, 0, 0, BASSFlag.BASS_STREAM_DECODE | BASSFlag.BASS_STREAM_PRESCAN); handle = BassFx.BASS_FX_TempoCreate(handle, BASSFlag.BASS_MUSIC_PRESCAN); if (handle == 0) { return null; } try { var audio = new Sound(handle, path); _audios.Add(path, audio); return audio; } catch (Exception ex) { Out.Red(ex.Message); } return null; }
public override void OnLoad(EventArgs args) { base.OnLoad(args); Camera = new Camera(); _bg = new Image(new PointF(0, 0), new SizeF(1024, 768), "assets/gfx/background/menubg.png") { Camera = Camera }; _biscuitText = new Text(size => new PointF((1024f / 2f) - (size.Width / 2f), (768f / 2f) - (size.Height / 2f)), string.Format("Biscuit Dev Build {0}", _game.Version), shadow: true, colour: Color4.White) { Camera = Camera }; _startText = new Text(size => new PointF((1024f / 2f) - (size.Width / 2f), (768f / 2f) - (size.Height / 2f) + 50), "Press escape to begin", shadow: true, colour: Color4.Orange) {Camera = Camera}; _menuMusic = AudioManager.LoadFromFile(Resources.MENU_MUSIC); _menuMusic.Play(true, true); }
public void SetMusic(Sound music) { _music = music; }