public void roomItemAdd(item Item) { roomItems.Add(Item); Item.used = true; itemNum++; }
static public void initItems() { item robotToy = new item("toy robot", 3); item chinaCabinet = new item("China cabinet", 0); chinaCabinet.nestItem = robotToy; itemList.Add(chinaCabinet); item dinoTopia = new item("dinosaur topiary", 3); itemList.Add(dinoTopia); item miniPew = new item("mini pew", 3); itemList.Add(miniPew); item flowerbed = new item("flowerbed", 3); itemList.Add(flowerbed); item diningTable = new item("dining room table", 3); itemList.Add(diningTable); item chandelier = new item("crystal chandelier", 1); itemList.Add(chandelier); item billiardTable = new item("billiard table", 3); itemList.Add(billiardTable); item pulpit = new item("pulpit", 3); itemList.Add(pulpit); item plants = new item("plants", 3); itemList.Add(plants); item flowers = new item("flowers", 3); itemList.Add(flowers); item bench = new item("bench", 3); itemList.Add(bench); item mazeMap = new item("map for the maze",3); item fountainCherub = new item("fountain cherub tipping a vase", 3); itemList.Add(fountainCherub); item knife = new item("butcher knife", 2); itemList.Add(knife); item drainPlug = new item("drain plug", 3); itemList.Add(drainPlug); item bedpostKnob = new item("bedpost knob", 0); itemList.Add(bedpostKnob); item lamp = new item("bedside lamp", 3); itemList.Add(lamp); item towel = new item("bath towel", 0); itemList.Add(towel); item trashBag = new item("roll of trashbags", 0); trashBag.nestItem = mazeMap; itemList.Add(trashBag); item trapDoor = new item("trap door", 2); itemList.Add(trapDoor); item bible = new item("NIV Bible", 0); itemList.Add(bible); }