예제 #1
0
 //Method Drive to display car is in motion ***********************************************************************
 public override void Drive()
 {
     try
     {
         objCarMsg = new CarMsg();                                       //INITIALIZING THE OBJECT OF CLASS CARMSG
         objCarMsg.Drive();                                              //CALL THE FUNCTION DRIVE OF CLASS CARMSG
         base.Drive();                                                   //CALL THE FUNCTION DRIVE OF BASE CLASS
     }
     catch (Exception e)
     {
         Console.WriteLine(e.Message);                                   //DISPLAY A MESSEGE IF ANY ERROR IS OCCURED
     }
     finally
     {
         objCarMsg = null;                                               //DESTROY THE OBJECT OF CLASS CARMSG
     }
 }
예제 #2
0
        //**********************************   Function main     **************************************************************************
        static void Main(string[] args)
        {
            char   ch2;
            string strch1;

            int []              intarr;
            int                 intchoice;
            List <string>       arrDate;
            Boolean             boolreturn;
            Constant            objconstant;                                        //Declaring an object for class Constant
            Common              objcommon;                                          //Declaring an object for class Common
            Vowel               objvowel;                                           //Declaring an object for class Vowel
            SwitchVowel         objswitchvowel;                                     //Declaring an object for class WwitchVowel
            CaseCheck           objcasecheck;                                       //Declaring an object for class switch CaseCheck
            Reverse             objreverse;                                         //Declaring an object for class Reverse
            SearchArray         objsearcharray;                                     //Declaring an object for class SearchArray
            ReviseArray         objrevisearray;                                     //Declaring an object for class ReviseArray
            SortArray           objsortarray;                                       //Declaring an object for class SortArray
            Power               objpower;                                           //Declaring an object for class Power
            CopyArray           objcopyarray;                                       //Declaring an object for class CopyArray
            OpenNotepad         objopennotepad;                                     //Declaring an object for class OpenNotepad
            Systemdetail        objsys;                                             //Declaring an object for class SystemDetail
            Customer            objcustomer;                                        //Declaring an object for class Customer
            Franchisee          objfranchisee;                                      //Declaring an object for class Franchisee
            Bubble              objbubble;                                          //Declaring an object for class Bubble
            Transform           objtransform;                                       //Declaring an object for class Transform
            Rounding            objrounding;                                        //Declaring an object for class Rounding
            DateValidate        objDateValidate;                                    //Declaring an object for class DateValidate
            Sortdate            objsortdate;                                        //Declaring an object for class Sortdate
            Txtfile             objtxtfile;                                         //Declaring an object for class Txtfile
            Showfile            objshowfile;                                        //Declaring an object for class Showfile
            ShowWords           objshowwords;                                       //Declaring an object for class ShowWords
            Vehicle             objVehicle;                                         //Declaring an object for class Vehicle
            Driver              objDriver;                                          //Declaring an object for class Driver
            Car                 objCar;                                             //Declaring an object for class car
            CarMsg              objCarMsg;                                          //Declaring an object for class CarMsg
            CarAllMsg           objCarAllMsg;                                       //Declaring an object for class CarAllMsg
            CarInterface        objCarInterface;                                    //Declaring an object for class CarInterface
            CarInterface2       objCarInterface2;                                   //Declaring an object for class CarInterface2
            ArmoredVehicle      objArm;                                             //Declaring an object for class ArmoredVehicle
            CarInterface3       objCarInterface3;                                   //Declaring an object for class CarInterface3
            Armored_Fuel        objArmored_Fuel;                                    //Declaring an object of Armored_Fuel
            Car_FuelConsumption objCar_FuelConsumption;                             //Declaring an object of Car_FuelConsumption
            Armored_Fuel        objArmor_I1;                                        //Declaring an object of Armored_FuelComsumption
            Car_FuelConsumption objCar_IF1;                                         //Declaring an object of Car_fuelCocsumption
            SortedList          MySort;                                             //Declaring a sorted list
            ArrayList           arrlstmylist;                                       //Declaring an arraylist
            List <object>       arrlstobj;                                          //Declaring a typed array list of objects
            List <object>       arrlstStrct;                                        //Declaring an arraylist of object type
            Hashtable           HashA;                                              //Declaring a hashtable

            object[]      arr;                                                      //Declaring an array of objects
            int           k;                                                        //Integer variable k
            List <object> lstCar;                                                   //Declaring a typed array list of Car
            ArrayList     arrlstVehicle;                                            //Declaring an arraylist

            //***********************************    Printing Menu    **********************************************************************
            try
            {
                k            = 0;
                intarr       = new int[5];
                objconstant  = new Constant();                                   //Initializing an object for class Constant
                objcommon    = new Common();                                     //Initializing an object for class Common
                arrlstmylist = new ArrayList();                                  //Initializing an arraylist
                arrlstobj    = new List <object>();
                //int intLength = 0;
                arrDate         = new List <string>();
                arrlstStrct     = new List <object>();
                arr             = new object[10];
                objDateValidate = new DateValidate();                       //Initializing the object of class DateValidate
                do
                {
                    Console.WriteLine(Constant.strMenu);                //Display the menu
                    Console.WriteLine(Constant.strMenu1);               //Display first item of the menu
                    Console.WriteLine(Constant.strMenu2);               //Display second item of the menu
                    Console.WriteLine(Constant.strMenu3);               //Display third item of the menu
                    Console.WriteLine(Constant.strMenu4);               //Display fourth item of the menu
                    Console.WriteLine(Constant.strMenu5);               //Display fifth item of the menu
                    Console.WriteLine(Constant.strMenu6);               //Display sixth item of the menu
                    Console.WriteLine(Constant.strMenu7);               //Display seventh item of the menu
                    Console.WriteLine(Constant.strMenu8);               //Display eighth item of the menu
                    Console.WriteLine(Constant.strMenu9);               //Display nineth item of the menu
                    Console.WriteLine(Constant.strMenu10);              //Display tenth item of the menu
                    Console.WriteLine(Constant.strMenu11);              //Display eleventh item of the menu
                    Console.WriteLine(Constant.strMenu14);              //Display the twelefth item of menu
                    Console.WriteLine(Constant.strMenu15);              //Display the thirteenth item of menu
                    Console.WriteLine(Constant.strMenu16);              //Display the fourteenth item of menu
                    Console.WriteLine(Constant.strMenu17);              //Display the fifteenth item of menu
                    Console.WriteLine(Constant.strMenu18);              //Display the sixteenth item of menu
                    Console.WriteLine(Constant.strMenu19);              //Display the seventeenth item of menu
                    Console.WriteLine(Constant.strMenu20);              //Display the eighteenth item of menu
                    Console.WriteLine(Constant.strMenu21);              //Display the ninteenth item of menu
                    Console.WriteLine(Constant.strMenu22);              //Display the twentyth item of menu
                    Console.WriteLine(Constant.strMenu23);              //Display the twenty first item of menu
                    Console.WriteLine(Constant.strMenu24);              //Display the twenty second item of menu
                    Console.WriteLine(Constant.strMenu25);              //Display the twenty third item of menu
                    Console.WriteLine(Constant.strMenu26);              //Display the item of menu for namespace test
                    Console.WriteLine(Constant.strMenu27);              //Display the item of menu for car
                    Console.WriteLine(Constant.strMenu28);              //Display the item of manu carmsg
                    Console.WriteLine(Constant.strMenu29);              //Display item for class CarAllMsg
                    Console.WriteLine(Constant.strMenu30);              //Display item for class CarInterface
                    Console.WriteLine(Constant.strMenu31);              //Display item for class CarAllMsg
                    Console.WriteLine(Constant.strMenu32);              //Display item for adding objects of car and armoredvehicle to array list
                    Console.WriteLine(Constant.strMenu33);              //Display item for throwing an exception can not be destroyed
                    Console.WriteLine(Constant.strMenu34);              //Display item for adding model name of cars
                    Console.WriteLine(Constant.strMenu35);              //Display item for parametrized constructed
                    Console.WriteLine(Constant.strMenu36);
                    Console.WriteLine(Constant.strMenu37);
                    //  Console.WriteLine(Constant.strMenu38);
                    Console.WriteLine(Constant.strMenu12);
                    Console.WriteLine(Constant.strMenu13);              //Display message to enter choice
                    strch1 = Console.ReadLine();                        //Read choice of user
                    switch (strch1)                                     //Switch case for running code according to choice of user
                    {
                    case "2.1":                                         // Case 2.1 to call vowel.cs
                        objvowel = new Vowel();                         //Initializing an object for class Vowel
                        objvowel.check();
                        break;

                    case "2.2":                                                         // Case 2.2 to call switchvowel.cs
                        objswitchvowel = new SwitchVowel();                             //Initializing an object for class WwitchVowel
                        objswitchvowel.checkVowelSwitch();
                        break;

                    case "2.3":                                                         // Case 2.3 to call casecheck.cs
                        objcasecheck = new CaseCheck();                                 //Initializing an object for class switch CaseCheck
                        objcasecheck.checkcase();
                        break;

                    case "2.4":                                                         // Case 2.4 to call reverse.cs
                        objreverse = new Reverse();                                     //Initializing an object for class Reverse
                        intarr     = objreverse.rvrsarray(objreverse.arrRev);
                        Console.WriteLine(Constant.strMsgArrrev);
                        objcommon.ShowArray(intarr);
                        break;

                    case "2.5":                                                         // Case 2.5 to call sortarray.cs
                        objsortarray = new SortArray();                                 //Initializing an object for class Reverse
                        intarr       = objsortarray.sortarr(objsortarray.arrsort);
                        Console.WriteLine(Constant.strMsgArrasc);
                        objcommon.ShowArray(intarr);
                        break;

                    case "2.6":                                                         // Case 2.6 to call SearchArray.cs
                        objsearcharray = new SearchArray();                             //Initializing an object for class SearchArray
                        objsearcharray.search();
                        break;

                    case "2.7":                                                         // Case 2.7 to call ReviseArray.cs
                        objrevisearray = new ReviseArray();                             //Initializing an object for class ReviseArray
                        objrevisearray.search();
                        break;

                    case "2.8":                                                         // Case 2.8 to call CoppyArray.cs
                        objcopyarray = new CopyArray();                                 //Initializing an object for class CopyArray
                        //objcopyarray.getarray();
                        objcopyarray.cpyarr();
                        break;

                    case "2.9":                                                         // Case 2.9 to call Power.cs
                        objpower = new Power();                                         //Initializing an object for class Power
                        objpower.pwr();
                        break;

                    case "2.10":                                                        // Case 2.10 to call OpenNotepad.cs
                        objopennotepad = new OpenNotepad();                             //Initializing an object for class OpenNotepad
                        objopennotepad.open();
                        break;

                    case "2.11":                                                        // Case 2.11 to call SystemDetails.cs
                        objsys = new Systemdetail();                                    //Initializing an object for class Systemdetail
                        objsys.getdetails();
                        break;

                    case "4.7":                                                             //To enter the customer and franchisee details
                        Console.WriteLine(Constant.strMsgCust);                             //Asking how many customer's detail user wants to enter
                        //arrlstmylist = new ArrayList();
                        int intcust = int.Parse(Console.ReadLine());
                        for (int i = 0; i < intcust; i++)
                        {
                            objcustomer = new Customer();                                   //Initializing an object of class Customer
                            Console.WriteLine("Please enter the details for " + (i + 1) + " Customer:-");
                            objcommon.additem(objcustomer);
                            arrlstmylist.Add(objcustomer);
                        }
                        Console.WriteLine(Constant.strMsgFra);
                        intcust = int.Parse(Console.ReadLine());
                        for (int i = 0; i < intcust; i++)
                        {
                            objfranchisee = new Franchisee();                               //Initializing an object of class franchisee
                            Console.WriteLine("Please enter " + (i + 1) + " fee details:-");
                            objcommon.addfees(objfranchisee);
                            arrlstmylist.Add(objfranchisee);
                        }
                        break;

                    case "4.8":                                                 //Case 4.8 if user wants to traverse the array list
                        for (int i = 0; i < arrlstmylist.Count; i++)
                        {
                            Console.WriteLine(arrlstmylist[i].ToString());
                        }
                        break;

                    case "4.9":                                                 //Case 4.9 if user wants to enter customer and franchisee detail in typped list
                        //List<object> arrlstobj=new List<object>();
                        Console.WriteLine(Constant.strMsgCust);
                        intcust = int.Parse(Console.ReadLine());
                        for (int i = 0; i < intcust; i++)
                        {
                            objcustomer = new Customer();                       //Initializing the object of class Customer
                            Console.WriteLine("Please enter the details for " + (i + 1) + " Customer:-");
                            objcommon.additem(objcustomer);
                            arrlstobj.Add(objcustomer);
                        }
                        Console.WriteLine(Constant.strMsgFra);
                        intcust = int.Parse(Console.ReadLine());
                        for (int i = 0; i < intcust; i++)
                        {
                            objfranchisee = new Franchisee();                   //Initializing the object of class Franchisee
                            Console.WriteLine("Please enter " + (i + 1) + " fee details:-");
                            objcommon.addfees(objfranchisee);                   //Calling the function to add franchisee detail
                            arrlstobj.Add(objfranchisee);                       //Add franchisee details to an arraylist
                        }
                        break;

                    case "4.10":                                                        //Case 4.10 if user wants to traverse the typped array list
                        foreach (object obj in arrlstobj)
                        {
                            Console.WriteLine(obj.ToString());                          //Show the items of array list
                        }
                        break;

                    case "4.11":                                                        //Case 4.11 if user wants to sort an array by using bubble sort
                        objbubble = new Bubble();                                       //Initializing the object of class Bubble
                        objbubble.bubblesort();                                         //Calling the function bubble sort
                        break;

                    case "4.12":                                                    //Case 4.12 if user wants to transpose a 2-D array
                        objtransform = new Transform();                             // Initializing the object of class Transform
                        objtransform.transform();                                   //Calling the function transform
                        break;

                    case "4.13":                                                    //Case 4.13 if user wants to see integral part of a double
                        objrounding = new Rounding();                               //Initializing the object of class Rounding
                        objrounding.round();                                        //Calling the function round
                        break;

                    case "4.14":                                                    //Case 4.14 if user want to convert an ammount into words
                        objshowwords = new ShowWords();                             //Initializing the object of class ShowWords
                        //string strnum;
                        string strWords;
                        Console.WriteLine(Constant.strEntrNum);                     //Display messege to enter a number
                        int intnum = int.Parse(Console.ReadLine());
                        //strnum = Console.ReadLine();                            //Getting number from user
                        //strWords = objshowwords.changeToWords(strnum);          //Call the function changeToWords
                        strWords = objshowwords.NumberToWords(intnum);                //Call the function Number to words
                        Console.WriteLine("You entered :- " + strWords);              //Display the result
                        break;

                    case "4.15":                                                        //Case 4.14 to validate the date
                        // objDateValidate = new DateValidate();                       //Initializing the object of class DateValidate
                        Console.WriteLine(Constant.strMsgHwDate);                       //Messege to enter the date
                        intchoice = int.Parse(Console.ReadLine());                      //Enter the number of dates
                        for (int j = 0; j < intchoice; j++)
                        {
                            Console.WriteLine("Please enter date " + (j + 1));
                            boolreturn = objDateValidate.valid();                               //call the function valid
                            if (boolreturn == true)
                            {
                                arr[k] = objDateValidate;                                       //store the date in an array if valid
                                k++;
                            }
                        }
                        break;

                    case "4.16":                                                                //Case 4.16 to sort the date
                        objsortdate = new Sortdate();                                           //Initializing the object of class Sortdate
                        Console.WriteLine(Constant.strDatebyVal);                               //Display the messege for call by value
                        objsortdate.sortroutine(arr, k);                                        //Call function sortroutine call by value
                        Console.WriteLine(Constant.strDatebyRef);                               //Display messege for call by reference
                        objsortdate.sortroutin(ref arr, k);                                     //Call function sortroutine by reference
                        break;

                    case "4.17":                                                                //Case 4.17 if user wants to create a text file and write five lines
                        objtxtfile = new Txtfile();                                             //Initializing an object of class Txtfile
                        objtxtfile.file();                                                      //Calling the function file
                        break;

                    case "4.18":                                                                //case 4.18 if user want to see the text file created above
                        objshowfile = new Showfile();                                           //Initializing the object of class Showfile
                        objshowfile.show();                                                     //Calling the function show
                        break;

                    case "7.1":                                                                 //Case 7.1 if user wants to
                        objDriver = new Driver();                                               //Initializing the object of class car
                        objDriver.Drive();                                                      //Call the function Drive
                        break;

                    case "7.2":
                        objCar           = new Car();                                           //Initialize the object of class car
                        objCar.ModelName = "Passenger Car";                                     //Set property of class  car
                        objCar.Drive();                                                         //Call the method drive
                        break;

                    case "7.3":
                        objCarMsg           = new CarMsg();                                     //Initializing an object for class CarMsg
                        objCarMsg.ModelName = "Passenger Car";                                  //Set property of class CarMsg
                        objCarMsg.Drive();                                                      //Call the method Drive from class CarMsg
                        break;

                    case "7.4":                                                                 //Case 7.4
                        objCarAllMsg           = new CarAllMsg();                               //Initializing an object for class CarMsg
                        objCarAllMsg.ModelName = "Passenger Car";
                        objCarAllMsg.Drive();                                                   //Call the method Drive
                        break;

                    case "7.5":
                        objCarInterface = new CarInterface();                                   //Initializing the object of class CarInterface
                        objCarInterface.Drive();                                                //Call the method Drive
                        break;

                    case "7.6":
                        objCarInterface2 = new CarInterface2();                                 //Initializing an object of class CarInterface2
                        objArm           = new ArmoredVehicle();
                        objCarInterface2.Destruct();                                            //Call the derrived method Destruct
                        objArm.Destruct();
                        break;

                    case "7.7":
                        objCarInterface2 = new CarInterface2();                                 //Initializing the object of class CarInterface2
                        objArm           = new ArmoredVehicle();                                //Initializing the object of class ArmoredVehicle
                        arrlstVehicle    = new ArrayList();                                     //Initializing the arraylist
                        Console.WriteLine(Constant.strCarObj);                                  //Display messege to ask how many objects of car does user want to enter
                        int intMax_Car = int.Parse(Console.ReadLine());                         //Getting the maximum number of object of CarInterface as user want to enter
                        for (int i = 0; i < intMax_Car; i++)
                        {
                            arrlstVehicle.Add(objCarInterface2);                                //Add objects of CarInterface2 as much user wants to add
                        }
                        Console.WriteLine(Constant.strArmObj);                                  //Display messege to ask how many objects of ArmoredVehicle does user want to enter
                        int intMax_Arm = int.Parse(Console.ReadLine());                         //Getting the maximum number of object of ArmoredVehicle as user want to enter
                        for (int i = 0; i < intMax_Arm; i++)
                        {
                            arrlstVehicle.Add(objArm);                                          //Add objects of Armored as much user wants to add
                        }
                        foreach (object objA in arrlstVehicle)
                        {
                            if (objA == objCarInterface2)                                       //Check if object is of carinterface2 type
                            {
                                objCarInterface2.Destruct();                                    //Call function Destruct
                            }
                            else if (objA == objArm)                                            //Check if object is of class ArmoredVehicle type
                            {
                                objArm.Destruct();                                              //Call destruct method
                            }
                        }
                        break;

                    case "7.8":
                        objCarInterface2 = new CarInterface2();                                   //Initializing the object of class CarInterface2
                        objArm           = new ArmoredVehicle();                                  //Initializing the object of class ArmoredVehicle
                        arrlstVehicle    = new ArrayList();                                       //Initializing the arraylist
                        Console.WriteLine(Constant.strCarObj);                                    //Display messege to ask how many objects of car does user want to enter
                        intMax_Car = int.Parse(Console.ReadLine());                               //Getting the maximum number of object of CarInterface as user want to enter
                        for (int i = 0; i < intMax_Car; i++)
                        {
                            arrlstVehicle.Add(objCarInterface2);                                //Add objects of CarInterface2 as much user wants to add
                        }
                        Console.WriteLine(Constant.strArmObj);                                  //Display messege to ask how many objects of ArmoredVehicle does user want to enter
                        intMax_Arm = int.Parse(Console.ReadLine());                             //Getting the maximum number of object of ArmoredVehicle as user want to enter
                        for (int i = 0; i < intMax_Arm; i++)
                        {
                            arrlstVehicle.Add(objArm);                                              //Add objects of Armored as much user wants to add
                        }
                        foreach (object objA in arrlstVehicle)
                        {
                            if (objA == objCarInterface2)                                           //Check if object is of carinterface2 type
                            {
                                objCarInterface2.Destruct();                                        //Call function Destruct
                            }
                            else if (objA == objArm)                                                //Check if object is of class ArmoredVehicle type
                            {
                                objArm.Destruct();                                                  //Call destruct method
                            }
                        }
                        break;

                    case "7.9":
                        //Initializing the object of class CarInterface2
                        lstCar = new List <object>();                                               //Initializing the array list of object type
                        Console.WriteLine(Constant.strCarObj);                                      //Display messege to ask how many objects of car does user want to enter
                        intMax_Car = int.Parse(Console.ReadLine());                                 //Getting the maximum number of object of CarInterface as user want to enter
                        //string strModel;
                        for (int i = 0; i < intMax_Car; i++)
                        {
                            objCarInterface2 = new CarInterface2();                                 //Initialize the object of class CarInterface 2
                            Console.WriteLine(Constant.strEntrModel);                               //Display to enter the model name
                            objCarInterface2.ModelName = Console.ReadLine();                        //Taking the model name by user
                            lstCar.Add(objCarInterface2);                                           //Add object of CarInterface into arraylist
                            //objCarInterface2 = null;
                        }
                        foreach (object obj in lstCar)
                        {
                            objCarInterface2 = new CarInterface2();                                 //Initialize the object of class CarInterface2
                            Console.WriteLine(obj.ToString());                                      //Display the model name entered by user
                            objCarInterface2.Destruct();                                            //Call the method Destruct
                        }
                        break;

                    case "7.10":
                        string strCar_Model;
                        lstCar = new List <object>();
                        Console.WriteLine(Constant.strCarObj);                                    //Display messege to ask how many objects of car does user want to enter
                        intMax_Car = int.Parse(Console.ReadLine());                               //Getting the maximum number of object of CarInterface as user want to enter
                        for (int i = 0; i < intMax_Car; i++)
                        {
                            Console.WriteLine(Constant.strEntrModel);                               //Display messege to enter model name of car
                            strCar_Model     = Console.ReadLine();                                  //Get model name from user
                            objCarInterface3 = new CarInterface3(strCar_Model);                     //Call the constructor of class CarInterface3
                            lstCar.Add(objCarInterface3);                                           //Add objects of class CarInterface3 to arraylist
                        }
                        foreach (object obj in lstCar)
                        {
                            //objCarInterface3 = new CarInterface3(strCar_Model);
                            Console.WriteLine(obj.ToString());                                      //Display the model name of car
                            //objCarInterface3.Destruct();
                        }
                        break;

                    case "7.12":
                        objArmored_Fuel        = new Armored_Fuel(25);
                        objCar_FuelConsumption = new Car_FuelConsumption(25);
                        objArmored_Fuel.Drive();
                        objCar_FuelConsumption.Drive();
                        break;

                    case "7.13":
                        Console.WriteLine(Constant.strSizeHash);            //Display the messege to enter the size of hashtable
                        int intM_Hash = int.Parse(Console.ReadLine());      //Read the size of hashtable entered by the user
                        HashA = new Hashtable(intM_Hash);                   //Initializing the hashtable
                        Console.WriteLine(Constant.strCarObj);              // "Enter How Many Objects of Car Class You Want To Add In Hash Table : - \n"
                        int intMax_Hash = int.Parse(Console.ReadLine());    //Taking input from user
                        // Creating object of Hashtable
                        objCar_IF1 = new Car_FuelConsumption();             //Initializing the object of class Car_FuelConsumption
                        for (int i = 0; i < intMax_Hash; i++)
                        {
                            HashA.Add(i, objCar_IF1);                       //Add object of class Car_FuelConsumption into hashtable
                        }
                        Console.WriteLine(Constant.strArmObj);              // "Enter How Manay Objects of Armored Vehicle Class You Want To Add In Hash Table : - \n";
                        int intMax_A = int.Parse(Console.ReadLine());       //Taking input from user
                        objArmor_I1 = new Armored_Fuel();                   //Initializing the object of class Armored_Fuel
                        for (int i = 0; i < intMax_A; i++)
                        {
                            HashA.Add(intMax_Hash + 1, objArmor_I1);        //Add object of class Armored_Fuel into Hashtable
                            intMax_Hash++;
                        }
                        MySort = new SortedList(HashA);                      // Creating object of SortedList
                        Console.WriteLine("Sorted list:-");                  // "Sorted List Items : - \n"
                        foreach (DictionaryEntry myEntry in HashA)
                        {
                            Console.WriteLine(myEntry.Value.ToString());        //Display the elements of sorted list
                        }
                        break;

                    case "0":                                                                  // Case 0 if user wants to exit the application
                        Console.WriteLine(Constant.strThanks);
                        Environment.Exit(0);
                        break;

                    default:                                                                    //If user entered unrecognize choice
                        Console.WriteLine(Constant.strSorry);
                        break;
                    }
                    Console.WriteLine(Constant.strMsgCont);                         //To get the response does user want to continue this application
                    ch2 = char.Parse(Console.ReadLine());
                }while (ch2 == 'y' || ch2 == 'Y');
                if (ch2 == 'n' || ch2 == 'N')
                {
                    Console.WriteLine(Constant.strThanks);                                      //To print msg if user does not want to continue this application
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e.Message);
            }
            finally
            {
                objconstant    = null;                                   //Destroying an object for class Constant
                objcommon      = null;                                   //Destroying an object for class Common
                objvowel       = null;                                   //Destroying an object for class Vowel
                objswitchvowel = null;                                   //Destroying an object for class WwitchVowel
                objcasecheck   = null;                                   //Destroying an object for class switch CaseCheck
                objreverse     = null;                                   //Destroying an object for class Reverse
                objsearcharray = null;                                   //Destroying an object for class SearchArray
                objrevisearray = null;                                   //Destroying an object for class ReviseArray
                objsortarray   = null;                                   //Destroying an object for class SortArray
                objpower       = null;                                   //Destroying an object for class Power
                objcopyarray   = null;                                   //Destroying an object for class CopyArray
                objopennotepad = null;                                   //Destroying an object for class OpenNotepad
                strch1         = null;                                   //Destroying the string named strch1
                arrlstmylist   = null;                                   //Destroying arraylist named arrlistmylist
                objsys         = null;                                   //Destroying an object for class SystemDetail
                objcustomer    = null;                                   //Destroying an object for class Customer
                objfranchisee  = null;                                   //Destroying an object for class Franchisee
                objbubble      = null;                                   //Destroying an object for class Bubble
                objtransform   = null;                                   //Destroying an object for class Transform
                objrounding    = null;                                   //Destroying an object for class Rounding
                // objDateValidate = null;                                //Destroying an object for class DateValidate
                objsortdate      = null;                                 //Destroying an object for class Sortdate
                objtxtfile       = null;                                 //Destroying an object for class Txtfile
                objshowfile      = null;                                 //Destroying an object for class Showfile
                objshowwords     = null;                                 //Destroying an object for class ShowWords
                objCarInterface2 = null;                                 //Destroying an object of class CarInterface2
                objArm           = null;                                 //Destroying an object of class ArmoredVehicle
                objArmor_I1      = null;                                 //Destroying an object of class
                objArmored_Fuel  = null;                                 //Destroying an object of class Armored_Fuel
                lstCar           = null;
            }
        }