public void Insert(int val) { if (val <= Key) { if (left == null) { left = new RankNode(val); } else { left.Insert(val); } //Increment the count after each insert LeftSize++; } else { if (right == null) { right = new RankNode(val); } else { right.Insert(val); } } }
public RankNode(int d) { Key = d; LeftSize = 0; left = null; right = null; }
public void insert(int d) { if (d <= data) { if (left != null) { left.insert(d); } else { left = new RankNode(d); } left_size++; } else { if (right != null) { right.insert(d); } else { right = new RankNode(d); } } }
private void Inorder(RankNode root) { if (root != null) { Inorder(root.left); Console.WriteLine(root.Key); Inorder(root.right); } }
public void Track(int x) { if (Root == null) { Root = new RankNode(x); } else { Root.Insert(x); } }
public static void track(int number) { if (root == null) { root = new RankNode(number); } else { root.insert(number); } }
public OrderTracker() { Root = null; }