//API doesn't currently support custom pet food - this is a workaround public void Feed(String food) { string luaCheckFeed = "CanFeedMyPet = 0; if CursorHasSpell() then CanFeedMyPet = 1 end;"; string luaFeedPet = "CastSpellByName('Feed Pet'); TargetUnit('Pet');"; string UsePetFood1 = "for bag = 0,4 do for slot = 1,GetContainerNumSlots(bag) do local item = GetContainerItemLink(bag,slot) if item then if string.find(item, '"; string UsePetFood2 = "') then PickupContainerItem(bag,slot) break end end end end"; if (!Pet.GotBuff("Feed Pet Effect")) { if (Player.ItemCount(food) != 0) { Player.DoString(luaCheckFeed); if (Player.GetText("CanFeedMyPet").Trim().Contains("0")) { Player.DoString(luaFeedPet); } Player.DoString(UsePetFood1 + food.Replace("'", "\\'") + UsePetFood2); } } Player.DoString("ClearCursor()"); }