public void placePeaces() { for (i = 0; i < 12; i++) for (j = 0; j < 12; j++) { switch (table[i, j]) { case 1: play2[i, j] = new Enemy(); play[i, j].BackgroundImage = play2[i, j].Image; break; case 2: break; case 3: play2[i, j] = new Hero(table[i, j]); play[i, j].BackgroundImage = play2[i, j].Image; break; case 4: play2[i, j] = new Hero(table[i, j]); play[i, j].BackgroundImage = play2[i, j].Image; break; case 5: play2[i,j] = new Hero(table[i,j]); play[i, j].BackgroundImage = play2[i, j].Image; break; default: break; } } }
public void design_and_place() { int i, j; for (i = 0; i < 12; i++) for (j = 0; j < 12; j++) { string value = Convert.ToString(i, 16); string value2 = Convert.ToString(j, 16); string value3 = value + value2; switch (table[i, j]) { case 1 : play2[i,j] = new Enemy(i,j); play[i, j].BackgroundImage = play2[i, j].Image; break; case 2: play2[i, j] = new Terrain(); play[i,j].BackgroundImage = play2[i,j].getImage(table[i,j]); break; case 3: play2[i,j] = new Hero(); play[i, j].BackgroundImage = play2[i,j].Image; break; default: break; } } }