public void run() { // Maeland = new Village("Maeland", false); // Helmholtz = new Village("Helmholtz", false); Alst = new Village("Alst", false); Wessig = new Village("Wessig", true); //Badden = new Village("Badden", false); //Uster = new Village("Uster", false); Schvenig = new Village("Schvenig", false); Alst.west = Schvenig; Alst.east = Wessig; Alst.distanceToEastVillage = 14; Alst.distanceToWestVillage = 19; Schvenig.west = null; Schvenig.east = null; //Schvenig.distanceToNextVillage = 14; Wessig.west = null; Wessig.east = null; //Wessig.distanceToNextVillage = 14; this.travelvillage(Alst); }
public void Run() { Alst = new Village("Alst", false); Schvenig = new Village("Schvenig", false); Wessig = new Village("Wessig", false); Maeland = new Village("Maeland", false); Helmholtz = new Village("Helmholtz", false); Badden = new Village("Badden", false); Uster = new Village("Uster", true); // TO DO: Complete this section Alst.VillageSetup(0, Schvenig, Wessig); Schvenig.VillageSetup(14, Maeland, Helmholtz); Wessig.VillageSetup(19, Uster, Badden); Maeland.VillageSetup(9, null, null); Helmholtz.VillageSetup(28, null, null); Badden.VillageSetup(11, null, null); Uster.VillageSetup(28, null, null); // TO DO: Complete this section this.TraverseVillages(Alst); this.Announcement(); }
public void VillageSetup(int _prevVillageDist, Village _westVillage, Village _eastVillage) { east = _eastVillage; west = _westVillage; distanceFromPreviousVillage = _prevVillageDist; }