public void DoMuayThai(Fighter opponent) { opponent.TakeDamage(4 * Reputation * PowerPunch * Speed); if (opponent.IsDizzy()) { Finisher(opponent); } }
public void DoStreet(Fighter opponent) { opponent.TakeDamage(2 * StreetCredit * PowerPunch * Speed); if (opponent.IsDizzy()) { Finisher(opponent); } }
public void DoBoxing(Fighter opponent) { opponent.TakeDamage(3 * Experience * PowerPunch * Speed); if (opponent.IsDizzy()) { Finisher(opponent); } }