private void SetCharInfo(Console2.CharInfo charInfo, int x, int y)
		{
			_allChars[new Pos(x, y)] = charInfo;
		}
		public ConsoleGame()
		{
			var client = new ClientWrapper(Guid.Parse(File.ReadAllText("apikey.txt")));
			_context = new GameContext(client, new BinaryMapStorage(), new DamageStatisticsStorage());
			_console2 = new Console2(120, 41, ConsoleColor.DarkRed);
		}