private void SetCharInfo(Console2.CharInfo charInfo, int x, int y) { _allChars[new Pos(x, y)] = charInfo; }
public ConsoleGame() { var client = new ClientWrapper(Guid.Parse(File.ReadAllText("apikey.txt"))); _context = new GameContext(client, new BinaryMapStorage(), new DamageStatisticsStorage()); _console2 = new Console2(120, 41, ConsoleColor.DarkRed); }