public void DetectNull() { var tokenA = new Token(0, 'x'); var tokenB = new Token(1, 'y'); var state = new Connect4State(2, 2, tokenA, tokenB); state.PlayMove(new Connect4Move() { Token = tokenA, X = 0 } ); Assert.IsFalse(state.IsGameOver()); state.PlayMove(new Connect4Move() { Token = tokenA, X = 0 } ); Assert.IsFalse(state.IsGameOver()); state.PlayMove(new Connect4Move() { Token = tokenA, X = 1 } ); Assert.IsFalse(state.IsGameOver()); state.PlayMove(new Connect4Move() { Token = tokenA, X = 1 } ); Assert.IsTrue(state.IsGameOver()); }
public void Detect_Diagonale1() { var tokenA = new Token(0, 'x'); var tokenB = new Token(1, 'y'); var state = new Connect4State(7, 6, tokenA, tokenB); state.PlayMove(new Connect4Move() { Token = tokenA, X = 0 } ); Assert.IsFalse(state.IsGameOver()); state.PlayMove(new Connect4Move() { Token = tokenB, X = 1 } ); Assert.IsFalse(state.IsGameOver()); state.PlayMove(new Connect4Move() { Token = tokenA, X = 1 } ); Assert.IsFalse(state.IsGameOver()); state.PlayMove(new Connect4Move() { Token = tokenB, X = 2 } ); Assert.IsFalse(state.IsGameOver()); state.PlayMove(new Connect4Move() { Token = tokenA, X = 2 } ); Assert.IsFalse(state.IsGameOver()); state.PlayMove(new Connect4Move() { Token = tokenA, X = 2 } ); Assert.IsFalse(state.IsGameOver()); state.PlayMove(new Connect4Move() { Token = tokenB, X = 3 } ); Assert.IsFalse(state.IsGameOver()); state.PlayMove(new Connect4Move() { Token = tokenA, X = 3 } ); Assert.IsFalse(state.IsGameOver()); state.PlayMove(new Connect4Move() { Token = tokenA, X = 3 } ); Assert.IsFalse(state.IsGameOver()); state.PlayMove(new Connect4Move() { Token = tokenA, X = 3 } ); Assert.IsTrue(state.IsGameOver()); }
public void DoesNotCountTheOpponent() { var tokenA = new Token(0, 'x'); var tokenB = new Token(1, 'y'); var state = new Connect4State(7, 6, tokenA, tokenB); state.PlayMove(new Connect4Move() { Token = tokenA, X = 0 } ); Assert.IsFalse(state.IsGameOver()); state.PlayMove(new Connect4Move() { Token = tokenA, X = 0 } ); Assert.IsFalse(state.IsGameOver()); state.PlayMove(new Connect4Move() { Token = tokenA, X = 0 } ); Assert.IsFalse(state.IsGameOver()); state.PlayMove(new Connect4Move() { Token = tokenB, X = 0 } ); Assert.IsFalse(state.IsGameOver()); }