/// <summary> /// Clones this instance. /// </summary> /// <returns>A duplicated rule.</returns> public Rule Clone() { var ret = new Rule { Preset = Preset, Pattern = Pattern, Inherit = Inherit }; foreach (var i in this) { var item = new SettingItem <Protection> { Id = i.Id, Action = i.Action }; foreach (var j in i.Keys) { item.Add(j, i[j]); } ret.Add(item); } return(ret); }
/// <summary> /// Clones this instance. /// </summary> /// <returns>A duplicated setting item.</returns> public SettingItem <T> Clone() { var item = new SettingItem <T>(Id, Action); foreach (var entry in this) { item.Add(entry.Key, entry.Value); } return(item); }
/// <summary> /// Clones this instance. /// </summary> /// <returns>A duplicated rule.</returns> public Rule Clone() { var ret = new Rule(); ret.Preset = Preset; ret.Pattern = Pattern; ret.Inherit = Inherit; foreach (var i in this) { var item = new SettingItem <Protection>(); item.Id = i.Id; item.Action = i.Action; foreach (string j in i.Keys) { item.Add(j, i[j]); } ret.Add(item); } return(ret); }
public Rule Clone() { Rule ret = new Rule(); ret.Preset = this.Preset; ret.Pattern = this.Pattern; ret.Inherit = this.Inherit; foreach (var i in this) { var item = new SettingItem <IConfusion>(); item.Id = i.Id; item.Action = i.Action; foreach (var j in i.AllKeys) { item.Add(j, i[j]); } ret.Add(item); } return(ret); }