private void timerTimedGame_Tick(object sender, EventArgs e) { //settings.Reload(); settings = SettingsSystem.GetSettings(true); if (settings.alertBeforeKill) { //alert the user by sound if (settings.alertAudible) { SystemSounds.Beep.Play(); } if (settings.alertTakeFocus) { this.Focus(); } } if (!backgroundTimeSystem.IsBusy) { backgroundTimeSystem.RunWorkerAsync(); } //alert the user visually if (settings.alertBeforeKill) { if (settings.alertVisual) { MessageBox.Show("The Game is shutting down in: " + settings.checkInWait.Hours + ":" + settings.checkInWait.Minutes + ":" + settings.checkInWait.Seconds, "Shutting down game", MessageBoxButtons.OK, MessageBoxIcon.Warning, MessageBoxDefaultButton.Button1); } } }
public Game CheckIn(bool emergency) { lockerSettings settings = SettingsSystem.GetSettings(true); //alert the user of its death if (!emergency) { proc.WaitForExit((int)settings.checkInWait.TotalMilliseconds); } while (!proc.HasExited) { proc.Kill(); proc.WaitForExit(10000); } if (!timeLog.detectedLogError() || usingDetailedTime) { timeLog.endSession(proc.ExitTime); } else if (timeLog.detectedLogError()) { timeLog.addNewSession(proc.StartTime, proc.ExitTime); } else { //forget this session } locker.removeFile(unlock); TimeLogFactory.saveLog(timeLog); settings = SettingsSystem.GetSettings(); settings.lastTry = DateTime.Now; checkedout = false; SettingsSystem.Sync(); return(this); }
private void buttonTimed_Click(object sender, EventArgs e) { if (gameRunning == null) { settings = SettingsSystem.GetSettings(); TimeSpan span = (DateTime.Now - settings.lastTry); if (settings.waitToPlay < span) { timerTimedGame.Interval = (int)settings.timedGame.TotalMilliseconds; Game game = (Game)listBoxGames.SelectedItem; if (game == null) { return; } listBoxGames.Enabled = false; gameRunning = game.CheckOut(); timerCheckOut.Enabled = true; timerTimedGame.Enabled = true; label1.Visible = true; label2.Visible = true; progressBar1.Visible = true; } else { TimeSpan sp = (settings.waitToPlay - (DateTime.Now - settings.lastTry)); MessageBox.Show("You must wait at least " + span.Hours + ":" + span.Minutes + ":" + span.Seconds + " before you can play again"); } } }
private void buttonLock_Click(object sender, EventArgs e) { DialogResult result = openFileDialogExecutible.ShowDialog(); if (result == DialogResult.OK) { NameDialog named = new NameDialog(); if (named.ShowDialog() == DialogResult.OK) { locker.lockFile(openFileDialogExecutible.FileName); settings = SettingsSystem.GetSettings(); settings.fileMap.Add(named.textBox1.Text); settings.Save(); refreshList(); } } }
private void buttonPlay_Click(object sender, EventArgs e) { //run the improbability drive imProbabilityDrive drive = new imProbabilityDrive(); Random rand = new Random(); TimeSpan span; if (gameRunning == null) { span = DateTime.Now - settings.lastTry; if (settings.waitToPlay <= span) { if (drive.ShowDialog() == DialogResult.OK) { if (drive.numericUpDownPicker.Value == rand.Next(settings.probability + 1)) { settings.lastTry = DateTime.Now; settings = SettingsSystem.GetSettings(); Game game = (Game)listBoxGames.SelectedItem; if (game == null) { return; } listBoxGames.Enabled = false; gameRunning = game.CheckOut(); timerCheckOut.Enabled = true; } else { span = settings.incorrectWait; MessageBox.Show("You have guessed incorrectly, you must wait " + span.Hours + ":" + span.Minutes + ":" + span.Seconds + " before trying again", "oops"); } } } else { span = settings.waitToPlay - (DateTime.Now - settings.lastTry); MessageBox.Show("Sorry, but you must wait at least " + span.Hours + ":" + span.Minutes + ":" + span.Seconds + " to try playing again", "Oops"); } } }
private void refreshList() { settings = SettingsSystem.GetSettings(); listBoxGames.Items.Clear(); treeViewStats.Nodes.Clear(); treeViewStats.Nodes.Add(new TreeNode("Statistics")); Game games; for (int i = 0; i < settings.fileList.Count; i++) { games = new Game(settings.fileMap[i], settings.fileList[i]); listBoxGames.Items.Add(games); treeViewStats.Nodes[0].Nodes.Add(games.GameName, games.GameName); treeViewStats.Nodes[0].Nodes[i].Nodes.Add("Total Time Played"); treeViewStats.Nodes[0].Nodes[i].Nodes[0].Nodes.Add(games.WhatIsTotalTime.Days + " days"); treeViewStats.Nodes[0].Nodes[i].Nodes[0].Nodes.Add(games.WhatIsTotalTime.Hours + " hours"); treeViewStats.Nodes[0].Nodes[i].Nodes[0].Nodes.Add(games.WhatIsTotalTime.Minutes + " mins"); treeViewStats.Nodes[0].Nodes[i].Nodes[0].Nodes.Add(games.WhatIsTotalTime.Seconds + " secs"); treeViewStats.Nodes[0].Nodes[i].Nodes[0].Nodes.Add(games.WhatIsTotalTime.TotalHours + " total hours"); } }
private void buttonOptions_Click(object sender, EventArgs e) { OptionsForm options = new OptionsForm(); imProbabilityDrive drive = new imProbabilityDrive(); Random rand = new Random(); TimeSpan span = DateTime.Now - settings.lastTry; if (drive.ShowDialog() == DialogResult.OK) { if (drive.numericUpDownPicker.Value == rand.Next(settings.probability + 1)) { options.ShowDialog(); settings = SettingsSystem.GetSettings(true); } else { span = settings.incorrectWait; MessageBox.Show("You have guessed incorrectly, you must wait " + span.Hours + ":" + span.Minutes + ":" + span.Seconds + " before trying again", "oops"); } } }