예제 #1
0
 public override void Write(XmlWriter writer)
 {
     writer.WriteStartElement(this.elementName);
     foreach (FieldInfo fieldInfo in this.FieldInfos)
     {
         writer.WriteStartElement(fieldInfo.Name);
         writer.WriteValue(BaseSystem.ConvertString(fieldInfo.GetValue((object)this)));
         writer.WriteEndElement();
     }
     writer.WriteEndElement();
 }
예제 #2
0
 public override void Write(XmlWriter writer)
 {
     writer.WriteStartElement(this.elementName);
     writer.WriteStartElement("SelfShadow");
     writer.WriteValue(BaseSystem.ConvertString((object)this.SelfShadow));
     writer.WriteEndElement();
     writer.WriteStartElement("Bloom");
     writer.WriteValue(BaseSystem.ConvertString((object)this.Bloom));
     writer.WriteEndElement();
     writer.WriteStartElement("SSAO");
     writer.WriteValue(BaseSystem.ConvertString((object)this.SSAO));
     writer.WriteEndElement();
     writer.WriteStartElement("SSR");
     writer.WriteValue(BaseSystem.ConvertString((object)this.SSR));
     writer.WriteEndElement();
     writer.WriteStartElement("DepthOfField");
     writer.WriteValue(BaseSystem.ConvertString((object)this.DepthOfField));
     writer.WriteEndElement();
     writer.WriteStartElement("Atmospheric");
     writer.WriteValue(BaseSystem.ConvertString((object)this.Atmospheric));
     writer.WriteEndElement();
     writer.WriteStartElement("Vignette");
     writer.WriteValue(BaseSystem.ConvertString((object)this.Vignette));
     writer.WriteEndElement();
     writer.WriteStartElement("Rain");
     writer.WriteValue(BaseSystem.ConvertString((object)this.Rain));
     writer.WriteEndElement();
     writer.WriteStartElement("CharaGraphicQuality");
     writer.WriteValue(BaseSystem.ConvertString((object)this.CharaGraphicQuality));
     writer.WriteEndElement();
     writer.WriteStartElement("MapGraphicQuality");
     writer.WriteValue(BaseSystem.ConvertString((object)this.MapGraphicQuality));
     writer.WriteEndElement();
     writer.WriteStartElement("FaceLight");
     writer.WriteValue(BaseSystem.ConvertString((object)this.FaceLight));
     writer.WriteEndElement();
     writer.WriteStartElement("AmbientLight");
     writer.WriteValue(BaseSystem.ConvertString((object)this.AmbientLight));
     writer.WriteEndElement();
     writer.WriteStartElement("Shield");
     writer.WriteValue(BaseSystem.ConvertString((object)this.Shield));
     writer.WriteEndElement();
     writer.WriteStartElement("SimpleBody");
     writer.WriteValue(BaseSystem.ConvertString((object)this.SimpleBody));
     writer.WriteEndElement();
     writer.WriteStartElement("SilhouetteColor");
     writer.WriteValue(BaseSystem.ConvertString((object)this.SilhouetteColor));
     writer.WriteEndElement();
     writer.WriteStartElement("BackColor");
     writer.WriteValue(BaseSystem.ConvertString((object)this.BackColor));
     writer.WriteEndElement();
     writer.WriteStartElement("MaxCharaNum");
     writer.WriteValue(BaseSystem.ConvertString((object)this.MaxCharaNum));
     writer.WriteEndElement();
     for (int index = 0; index < 4; ++index)
     {
         string localName = "CharasEntry" + (object)index;
         writer.WriteStartElement(localName);
         writer.WriteValue(BaseSystem.ConvertString((object)this.CharasEntry[index]));
         writer.WriteEndElement();
     }
     writer.WriteEndElement();
 }