public void Load() { if (!loaded) { loaded = true; } else { return; } WarriorXlsData = new WarriorConfig("Hero", "ID"); WarriorXlsData.Load(); SkillXlsData = new SkillConfig("Skill", 10001, 19999); SkillXlsData.Load(); ExpSetXlsData = new XlsData("ExpSet", "Lv"); ExpSetXlsData.Load(); NatureXlsData = new NatureConfig("Nature", "ID"); NatureXlsData.Load(); AvatarXlsData = new XlsData("Avatar", "ID"); AvatarXlsData.Load(); GradeSetupXlsData = new GradeSetupConfig("GradeSetup", "ID"); GradeSetupXlsData.Load(); BuffXlsData = new XlsData("Buff", "ID"); BuffXlsData.Load(); LevelXlsData = new LevelConfig("Level", 1001, 9999); LevelXlsData.Load(); LevelNpcXlsData = new LevelNpcConfig("LevelSet", 1001, 9999); LevelNpcXlsData.Load(); LevelBgXlsData = new LevelBgConfig("LevelScene", 1001, 9999); LevelBgXlsData.Load(); }
public void Load() { if (!loaded) loaded = true; else return; WarriorXlsData = new WarriorConfig("Hero", "ID"); WarriorXlsData.Load(); SkillXlsData = new SkillConfig("Skill", 10001, 19999); SkillXlsData.Load(); ExpSetXlsData = new XlsData("ExpSet", "Lv"); ExpSetXlsData.Load(); NatureXlsData = new NatureConfig("Nature", "ID"); NatureXlsData.Load(); AvatarXlsData = new XlsData("Avatar", "ID"); AvatarXlsData.Load(); GradeSetupXlsData = new GradeSetupConfig("GradeSetup", "ID"); GradeSetupXlsData.Load(); BuffXlsData = new XlsData("Buff", "ID"); BuffXlsData.Load(); LevelXlsData = new LevelConfig("Level", 1001, 9999); LevelXlsData.Load(); LevelNpcXlsData = new LevelNpcConfig("LevelSet", 1001, 9999); LevelNpcXlsData.Load(); LevelBgXlsData = new LevelBgConfig("LevelScene", 1001, 9999); LevelBgXlsData.Load(); }