public HubConnectionHandler(LeagueConnection league) { this.league = league; // Pass parameters in the URL. socket = new WebSocket( App.HUB_WS + "?token=" + HttpUtility.UrlEncode(Persistence.GetHubToken()) + "&publicKey=" + HttpUtility.UrlEncode(CryptoHelpers.ExportPublicKey()) ); socket.OnMessage += HandleMessage; socket.OnClose += (sender, ev) => { // Invoke the close handler unless we explicitly triggered this closure. // Note that we invoke the event handler and close ourselves as well. // This means that in all cases, anyone listening to the closure event does // not have to close us. They only need to call Close on us if we want to // terminate a connection that is still stable. if (!hasClosed) { OnClose?.Invoke(); Close(); } }; socket.Connect(); }
public HubConnectionHandler(LeagueConnection league) { this.league = league; socket = new WebSocket(Program.HUB_WS); socket.CustomHeaders = new Dictionary <string, string>() { { "Token", Persistence.GetHubToken() }, { "Public-Key", CryptoHelpers.ExportPublicKey() } }; socket.OnMessage += HandleMessage; socket.OnClose += (sender, ev) => { // Invoke the close handler unless we explicitly triggered this closure. // Note that we invoke the event handler and close ourselves as well. // This means that in all cases, anyone listening to the closure event does // not have to close us. They only need to call Close on us if we want to // terminate a connection that is still stable. if (!hasClosed) { OnClose?.Invoke(); Close(); } }; socket.Connect(); }
/** * Connects to the hub. Errors if there is already a hub connection. * Will cancel a pending reconnection if there is one. This method is * not guaranteed to connect on first try. */ public async void Connect() { if (hubConnectionHandler != null) { throw new Exception("Already connected."); } if (!league.IsConnected) { return; } try { DebugLogger.Global.WriteMessage("Connecting to Rift..."); // Cancel pending reconnect if there is one. if (reconnectCancellationTokenSource != null) { DebugLogger.Global.WriteMessage($"Canceling older reconnect to Rift."); reconnectCancellationTokenSource.Cancel(); reconnectCancellationTokenSource = null; } // Ensure that our token is still valid... bool valid = false; // in case first startup and hub token is empty if (!Persistence.GetHubToken().IsNullOrEmpty()) { DebugLogger.Global.WriteMessage("Requesting hub token.."); var response = await httpClient.GetStringAsync(App.HUB + "/check?token=" + Persistence.GetHubToken()); valid = response == "true"; DebugLogger.Global.WriteMessage($"Hub token validity: {(valid ? "valid" : "invalid")}."); } // ... and request a new one if it isn't. if (!valid) { DebugLogger.Global.WriteMessage($"Requesting hub token.."); var payload = string.Format("{{\"pubkey\":\"{0}\"}}", CryptoHelpers.ExportPublicKey()); var responseBlob = await httpClient.PostAsync(App.HUB + "/register", new StringContent(payload, Encoding.UTF8, "application/json")); var response = SimpleJson.DeserializeObject <dynamic>(await responseBlob.Content.ReadAsStringAsync()); if (!response["ok"]) { throw new Exception("Could not receive JWT from Rift"); } Persistence.SetHubToken(response["token"]); DebugLogger.Global.WriteMessage($"Hub token: {response["token"]}."); } // Connect to hub. Will error if token is invalid or server is down, which will prompt a reconnection. hubConnectionHandler = new HubConnectionHandler(league); hubConnectionHandler.OnClose += CloseAndReconnect; // We assume to be connected. if (isNewLaunch) { DebugLogger.Global.WriteMessage($"Creating New Launch popup."); //app.ShowNotification("Connected to League. Click here for instructions on how to control your League client from your phone."); isNewLaunch = false; } hasTriedImmediateReconnect = false; } catch (Exception e) { DebugLogger.Global.WriteError($"Connection to Rift failed, an exception occurred: {e.ToString()}"); // Something happened that we didn't anticipate for. // Just try again in a bit. CloseAndReconnect(); } }