private void ConcenReact_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.F5) { playerProfile.SaveProfile(""); if (debugForm != null) { debugForm.WriteLine("Gespeichert"); } } if (e.KeyCode == Keys.U) { playerProfile.MainShopcurrency += 15; } if (newTick) { newTick = false; if (e.KeyCode != Keys.Escape) { if (!inMainMenu) { mainGame.KeyHandler(e); } else { if (mainMenu.InVisualProfileEditor1) { ((VisualProfileEditorEntry)lastClickedEntry).KeyHandler(e, ((VisualProfileEditorEntry)lastClickedEntry)); } else if (mainMenu.InVisualProfileLoading) { ((VisualProfileLoadingEntry)lastClickedEntry).KeyHandler(e, ((VisualProfileLoadingEntry)lastClickedEntry)); } else { mainMenu.KeyHandler(e); } } } else { Reset(); } } //Tastendruck weiterreichen an die Spieleinstanz }
private void ConcenReact_KeyDown(object sender, KeyEventArgs e) { //Tastendruck weiterreichen an die Spieleinstanz if (e.KeyCode != Keys.Escape) { if (!inMainMenu) { mainGame.KeyHandler(e.KeyCode); } else { mainMenu.KeyHandler(e.KeyCode); } } else { if (!inMainMenu) { Reset(); } } }