private void DrawDepthColorMatrix() { var minValue = GetMinValueFromBlockDistMat(); var maxValue = GetMaxValueFromBlockDistMat(); workImageBlockMatch.Lock(); for (int i = 0; i < workImageBlockMatch.Width; i++) { for (int j = 0; j < workImageBlockMatch.Height; j++) { var colorValue = (blockDistMatrix[i, j] * WHITE_COLOR_VALUE) / maxValue; Color color = Color.FromArgb(colorValue, colorValue, colorValue); if (blockDistMatrix[i, j] == minValue) { color = Color.White; } else if (blockDistMatrix[i, j] == maxValue) { color = Color.Black; } workImageBlockMatch.SetPixel(i, j, color); } } panelDestination.BackgroundImage = null; panelDestination.BackgroundImage = workImageBlockMatch.GetBitMap(); workImageBlockMatch.Unlock(); }
private void buttonGrayscale_Click(object sender, EventArgs e) { Color color; workImage.Lock(); for (int i = 0; i < workImage.Width; i++) { for (int j = 0; j < workImage.Height; j++) { color = workImage.GetPixel(i, j); byte R = color.R; byte G = color.G; byte B = color.B; byte average = (byte)((R + G + B) / 3); color = Color.FromArgb(average, average, average); workImage.SetPixel(i, j, color); } } panelDestination.BackgroundImage = null; panelDestination.BackgroundImage = workImage.GetBitMap(); workImage.Unlock(); }
private void UpdateWorkImage() { panelDestination.BackgroundImage = null; panelDestination.BackgroundImage = workImage.GetBitMap(); }
private void btnBlockMatch_Click(object sender, EventArgs e) { Color colorRef; Color colorDest; lineSize = Convert.ToInt32(textBoxLineSize.Text); blockSize = Convert.ToInt32(textBoxBlockSize.Text); var auxBitmap = workImageRight.GetBitMap(); // all image search workImageLeft.Lock(); for (int i = 0; i < workImageLeft.Width; i += blockSize) { for (int j = 0; j < workImageLeft.Height; j += blockSize) { int sum_ref_R = 0; int sum_ref_G = 0; int sum_ref_B = 0; var dest_sum_list = new List <ColorExtension>(); // block image search if (i + blockSize < workImageLeft.Width && j + blockSize < workImageLeft.Height) { // calc the block sum from LEFT image with default size S=4 for (int m = i; m < i + blockSize; m++) { for (int n = j; n < j + blockSize; n++) { colorRef = workImageLeft.GetPixel(m, n); sum_ref_R += colorRef.R; sum_ref_G += colorRef.G; sum_ref_B += colorRef.B; } } // calc the sum from RIGHT image with sliding window D=16 default if (i + lineSize < workImageRight.Width || j + lineSize < workImageRight.Height) { var ct = 0; var nextM = i; var nextN = j; var max_count = lineSize / blockSize; while (ct < max_count) { int sum_dest_R = 0; int sum_dest_G = 0; int sum_dest_B = 0; for (int m = nextM; m < nextM + blockSize; m++) { for (int n = nextN; n < nextN + blockSize; n++) { colorDest = auxBitmap.GetPixel(nextM, nextN); sum_dest_R += colorDest.R; sum_dest_G += colorDest.G; sum_dest_B += colorDest.B; } } dest_sum_list.Add(new ColorExtension(sum_dest_R, sum_dest_G, sum_dest_B)); nextN++; ct++; } } // calc the sum of absolut diff (LEFT - RIGHT) var minBlockSum = new ColorExtension(int.MaxValue, int.MaxValue, int.MaxValue); foreach (var elem in dest_sum_list) { var diff_R = sum_ref_R - elem.R; var diff_G = sum_ref_G - elem.G; var diff_B = sum_ref_B - elem.B; if (diff_R < minBlockSum.R && diff_G < minBlockSum.G && diff_B < minBlockSum.B) { minBlockSum = elem; } } // get the index of the minimum block sum in order to set the color var index = dest_sum_list.IndexOf(minBlockSum); SetBlockDistMatrix(i, j, Math.Abs(index + 1)); } } } workImageLeft.Unlock(); DrawDepthColorMatrix(); }