public void Line_DDA(int x0, int y0, int x1, int y1, int color)
        {
            if (this.LineWidth != 1)
            {
                this.LineWidth_AA_Bresenham(x0, y0, x1, y1, ColorTool.IntToColor(color));
                return;
            }
            int
                dx = x1 - x0,
                dy = y1 - y0;

            int step = Math.Abs(dx) > Math.Abs(dy) ? Math.Abs(dx) : Math.Abs(dy); //if (Math.Abs(dx) > Math.Abs(dy)) step = Math.Abs(dx); else step = Math.Abs(dy);

            float
                x    = x0,
                y    = y0,
                incX = dx / (float)step,
                incY = dy / (float)step;

            for (int i = 0; i <= step; i++)
            {
                this.TrySetPixel((int)Math.Round(x), (int)Math.Round(y), color);
                x += incX;
                y += incY;
            }
        }