public static void RemoveCompostingBin(CompostingBin bin) { Vector2 BinPos = new Vector2(bin.tileX, bin.tileY); ComposterContents.Remove(BinPos); ComposterDaysLeft.Remove(BinPos); ComposterCompostLeft.Remove(BinPos); ModEntry.GetMonitor().Log($"Removed CompostingBin at {BinPos}", StardewModdingAPI.LogLevel.Trace); }
public ComposterMenu(CompostingBin bin) { BinPos = new Vector2(bin.tileX, bin.tileY); nutritionsComponent = new NutritionsComponent(0, 0, 0, 0); cancelButton = new ClickableComponent(new Rectangle(), "cancel"); activateButton = new ClickableComponent(new Rectangle(), "activate"); applyButton = new ClickableComponent(new Rectangle(), "apply"); AddCompostItems(); resetGUI(); }
public ComposterMenu(CompostingBin bin) { BinPos = new Vector2(bin.tileX, bin.tileY); nutritionsComponent = new NutritionsComponent(0, 0, 0, 0); cancelButton = new ClickableComponent(new Rectangle(), "cancel"); activateButton = new ClickableComponent(new Rectangle(), "activate"); applyButton = new ClickableComponent(new Rectangle(), "apply"); AddCompostItems(); playerInventoryMenu = new PlayerInventoryMenu(this); compostInventoryMenu = new CompostInventoryMenu(this, nutritionsComponent, compostItems); compostInventoryMenu.SetOtherInventoryMenu(playerInventoryMenu); playerInventoryMenu.SetOtherInventoryMenu(compostInventoryMenu); ResetGUI(); SetState(); UpdateGreenTiles(); }
public static void SetCompostingBins() { Game1.getFarm().buildings.Set(new List <Building>(Game1.getFarm().buildings).Select((Building building) => building is ShippingBin bin && Composting.IsComposter(bin) ? CompostingBin.FromShippingBin(bin) : building).ToList()); }
void Display_MenuChanged(object sender, StardewModdingAPI.Events.MenuChangedEventArgs e) { if (e.NewMenu is CarpenterMenu menu) { Helper.Events.Input.ButtonReleased += CarpenterMenu_ButtonReleased; Composting.AddBlueprint(menu); } else if (e.OldMenu is CarpenterMenu oldmenu) { Helper.Events.Input.ButtonReleased -= CarpenterMenu_ButtonReleased; Game1.getFarm().buildings.Set(new List <Building>(Game1.getFarm().buildings).Select((Building building) => building is ShippingBin bin && Composting.IsComposter(bin) ? CompostingBin.FromShippingBin(bin) : building).ToList()); } if (e.NewMenu is ComposterMenu compMenu) { } else if (e.OldMenu is ComposterMenu oldCompMenu) { oldCompMenu.SaveCompostItems(); } }
public static void OnNewDay() { //if (Game1.getFarm().buildings.ToList().Exists((Building obj) => Composting.IsComposter(obj))) // ModEntry.GetMonitor().Log("Found Composter", StardewModdingAPI.LogLevel.Alert); Game1.getFarm().buildings.Set(new List <Building>(Game1.getFarm().buildings).Select((Building building) => building is ShippingBin bin && Composting.IsComposter(bin) ? CompostingBin.FromShippingBin(bin) : building).ToList()); //if (Game1.getFarm().buildings.ToList().Exists((Building obj) => obj is CompostingBin)) // ModEntry.GetMonitor().Log("transformed composter", StardewModdingAPI.LogLevel.Alert); }