/// <summary> /// Creates a GeometrySurface having the given size, geometry, foreground color and /// background color with MaskMode as False. /// </summary> /// <param name="size">Size of the mask</param> /// <param name="geometry">Geometry of the mask</param> /// <param name="foregroundColor">Fill color of the geometry</param> /// <param name="backgroundColor">Fill color of the Mask surface background which is /// not covered by the geometry</param> /// <returns>IGeometrySurface</returns> public IGeometrySurface CreateGeometrySurface(Size size, CanvasGeometry geometry, Color foregroundColor, Color backgroundColor) { // Initialize the mask IGeometrySurface mask = new GeometrySurface(this, size, geometry, foregroundColor, backgroundColor); // Render the mask mask.Redraw(); return(mask); }
/// <summary> /// Creates a GeometrySurface having the given size, geometry, foreground brush and /// background brush with MaskMode as False. /// </summary> /// <param name="size">Size of the mask</param> /// <param name="geometry">Geometry of the mask</param> /// <param name="foregroundBrush">The brush with which the geometry has to be filled</param> /// <param name="backgroundBrush">The brush to fill the Mask background surface which is /// not covered by the geometry</param> /// <returns>IGeometrySurface</returns> public IGeometrySurface CreateGeometrySurface(Size size, CanvasGeometry geometry, ICanvasBrush foregroundBrush, ICanvasBrush backgroundBrush) { // Initialize the mask IGeometrySurface mask = new GeometrySurface(this, size, geometry, foregroundBrush, backgroundBrush); // Render the mask mask.Redraw(); return(mask); }
/// <summary> /// Creates a GeometrySurface having the given size, geometry and foreground brush with /// MaskMode as False. /// </summary> /// <param name="size">Size of the mask</param> /// <param name="geometry">Geometry of the mask</param> /// <param name="foregroundBrush">The brush with which the geometry has to be filled</param> /// <returns>IGeometrySurface</returns> public IGeometrySurface CreateGeometrySurface(Size size, CanvasGeometry geometry, ICanvasBrush foregroundBrush) { // Create the background brush var backgroundBrush = new CanvasSolidColorBrush(Device, Colors.Transparent); // Initialize the mask IGeometrySurface mask = new GeometrySurface(this, size, geometry, foregroundBrush, backgroundBrush); // Render the mask mask.Redraw(); return(mask); }
/// <summary> /// Creates a GeometrySurface having the given size, geometry, foreground color and /// background brush with MaskMode as False. /// </summary> /// <param name="size">Size of the mask</param> /// <param name="geometry">Geometry of the mask</param> /// <param name="foregroundColor">Fill color of the geometry</param> /// <param name="backgroundBrush">The brush to fill the Mask background surface which is /// not covered by the geometry</param> /// <returns>IGeometrySurface</returns> public IGeometrySurface CreateGeometrySurface(Size size, CanvasGeometry geometry, Color foregroundColor, ICanvasBrush backgroundBrush) { // Create the foreground brush var foregroundBrush = new CanvasSolidColorBrush(Device, foregroundColor); // Initialize the mask IGeometrySurface mask = new GeometrySurface(this, size, geometry, foregroundBrush, backgroundBrush); // Render the mask mask.Redraw(); return mask; }
/// <summary> /// Creates a GeometrySurface having the given size, geometry, foreground brush and /// background brush with MaskMode as False. /// </summary> /// <param name="size">Size of the mask</param> /// <param name="geometry">Geometry of the mask</param> /// <param name="foregroundBrush">The brush with which the geometry has to be filled</param> /// <param name="backgroundBrush">The brush to fill the Mask background surface which is /// not covered by the geometry</param> /// <returns>IGeometrySurface</returns> public IGeometrySurface CreateGeometrySurface(Size size, CanvasGeometry geometry, ICanvasBrush foregroundBrush, ICanvasBrush backgroundBrush) { // Initialize the mask IGeometrySurface mask = new GeometrySurface(this, size, geometry, foregroundBrush, backgroundBrush); // Render the mask mask.Redraw(); return mask; }
/// <summary> /// Creates a GeometrySurface having the given size, geometry, foreground color and /// background color with MaskMode as False. /// </summary> /// <param name="size">Size of the mask</param> /// <param name="geometry">Geometry of the mask</param> /// <param name="foregroundColor">Fill color of the geometry</param> /// <param name="backgroundColor">Fill color of the Mask surface background which is /// not covered by the geometry</param> /// <returns>IGeometrySurface</returns> public IGeometrySurface CreateGeometrySurface(Size size, CanvasGeometry geometry, Color foregroundColor, Color backgroundColor) { // Initialize the mask IGeometrySurface mask = new GeometrySurface(this, size, geometry, foregroundColor, backgroundColor); // Render the mask mask.Redraw(); return mask; }