/// <summary> /// Fills a Squircle of the specified dimensions, using the given color /// </summary> /// <param name="session">CanvasDrawingSession</param> /// <param name="x">Offset of the top left corner of the Squircle on the x-axis</param> /// <param name="y">Offset of the top left corner of the Squircle on the y-axis</param> /// <param name="w">Width of the Squircle</param> /// <param name="h">Height of the Squircle</param> /// <param name="radiusX">Corner Radius on the x axis</param> /// <param name="radiusY">Corner Radius on the y axis</param> /// <param name="color">Color to fill the Squircle.</param> public static void FillSquircle(this CanvasDrawingSession session, float x, float y, float w, float h, float radiusX, float radiusY, Color color) { using (var geometry = CanvasObject.CreateSquircle(session.Device, x, y, w, h, radiusX, radiusY)) { session.FillGeometry(geometry, color); } }
/// <summary> /// /// </summary> /// <param name="session">CanvasDrawingSession</param> /// <param name="x">Offset of the top left corner of the Squircle on the x-axis</param> /// <param name="y">Offset of the top left corner of the Squircle on the y-axis</param> /// <param name="w">Width of the Squircle</param> /// <param name="h">Height of the Squircle</param> /// <param name="radiusX">Corner Radius on the x axis</param> /// <param name="radiusY">Corner Radius on the y axis</param> /// <param name="offset">Offset of the Squircle from the origin.</param> /// <param name="brush">Brush to fill the Squircle.</param> public static void FillSquircle(this CanvasDrawingSession session, float x, float y, float w, float h, float radiusX, float radiusY, Vector2 offset, ICanvasBrush brush) { using (var geometry = CanvasObject.CreateSquircle(session.Device, x, y, w, h, radiusX, radiusY)) { session.FillGeometry(geometry, offset, brush); } }
/// <summary> /// Draws a Squircle of the specified dimensions, using a CanvasStroke to define the stroke /// width, the stroke color and stroke style. /// </summary> /// <param name="session">CanvasDrawingSession</param> /// <param name="x">Offset of the top left corner of the Squircle on the x-axis</param> /// <param name="y">Offset of the top left corner of the Squircle on the y-axis</param> /// <param name="w">Width of the Squircle</param> /// <param name="h">Height of the Squircle</param> /// <param name="radiusX">Corner Radius on the x axis</param> /// <param name="radiusY">Corner Radius on the y axis</param> /// <param name="offset">Offset of the Squircle from the origin.</param> /// <param name="stroke">CanvasStroke defining the stroke width, the stroke /// color and stroke style.</param> public static void DrawSquircle(this CanvasDrawingSession session, float x, float y, float w, float h, float radiusX, float radiusY, Vector2 offset, ICanvasStroke stroke) { using (var geometry = CanvasObject.CreateSquircle(session.Device, x, y, w, h, radiusX, radiusY)) { session.DrawGeometry(geometry, offset, stroke); } }