public override void SaveObject(DirectoryInfo location) { Weight.Save(location); for (int i = 0; i < OptimizerWeightBuffer.Count; i++) { OptimizerWeightBuffer[i].Save(location); } }
public override void SaveObject(DirectoryInfo location) { WeightBias.Save(location); WeightKernel.Save(location); for (int i = 0; i < OptimizerBiasBuffer.Count; i++) { OptimizerBiasBuffer[i].Save(location); } for (int i = 0; i < OptimizerKernelBuffer.Count; i++) { OptimizerKernelBuffer[i].Save(location); } }