/// <summary> /// Initialize a new instance of the ImageSelectController class. /// </summary> /// <param name="viewManager">Owning view manager instance.</param> /// <param name="target">Target for state changes.</param> /// <param name="layout">Reference to layout of the image items.</param> /// <param name="needPaint">Delegate for notifying paint requests.</param> public MenuImageSelectController(ViewContextMenuManager viewManager, ViewDrawMenuImageSelectItem target, ViewLayoutMenuItemSelect layout, NeedPaintHandler needPaint) { Debug.Assert(viewManager != null); Debug.Assert(target != null); Debug.Assert(layout != null); Debug.Assert(needPaint != null); _mousePoint = CommonHelper.NullPoint; _viewManager = viewManager; _target = target; _layout = layout; NeedPaint = needPaint; }
/// <summary> /// Initialize a new instance of the ViewDrawMenuImageSelectItem class. /// </summary> /// <param name="viewManager">Owning view manager instance.</param> /// <param name="imageSelect">Owning image select instance.</param> /// <param name="palette">Palette used to recover values.</param> /// <param name="layout">Reference to item layout.</param> /// <param name="needPaint">Delegate for requesting paints.</param> public ViewDrawMenuImageSelectItem(ViewContextMenuManager viewManager, KryptonContextMenuImageSelect imageSelect, IPaletteTriple palette, ViewLayoutMenuItemSelect layout, NeedPaintHandler needPaint) : base(palette, palette, palette, palette, null, null, VisualOrientation.Top, false) { _imageSelect = imageSelect; _layout = layout; _needPaint = needPaint; // We provide the content for the button ButtonValues = this; // Need controller to handle tracking/pressing etc _controller = new MenuImageSelectController(viewManager, this, layout, needPaint); _controller.Click += OnItemClick; MouseController = _controller; SourceController = _controller; KeyController = _controller; }
/// <summary> /// Initialize a new instance of the ViewDrawMenuImageSelectItem class. /// </summary> /// <param name="viewManager">Owning view manager instance.</param> /// <param name="imageSelect">Owning image select instance.</param> /// <param name="palette">Palette used to recover values.</param> /// <param name="layout">Reference to item layout.</param> /// <param name="needPaint">Delegate for requesting paints.</param> public ViewDrawMenuImageSelectItem(ViewContextMenuManager viewManager, KryptonContextMenuImageSelect imageSelect, IPaletteTriple palette, ViewLayoutMenuItemSelect layout, NeedPaintHandler needPaint) : base(palette, palette, palette, palette, null, null, VisualOrientation.Top, false) { _imageSelect = imageSelect; _layout = layout; _needPaint = needPaint; // We provide the content for the button ButtonValues = this; // Need controller to handle tracking/pressing etc _controller = new MenuImageSelectController(viewManager, this, layout, needPaint); _controller.Click += new MouseEventHandler(OnItemClick); MouseController = _controller; SourceController = _controller; KeyController = _controller; }