Redirects requests for check box images from the CheckBoxImages instance.
상속: PaletteRedirect
예제 #1
0
        /// <summary>
        /// Initialize a new instance of the KryptonContextMenuCheckBox class.
        /// </summary>
        /// <param name="initialText">Initial text for display.</param>
        public KryptonContextMenuCheckBox(string initialText)
        {
            // Default fields
            _enabled               = true;
            _autoClose             = false;
            _text                  = initialText;
            _extraText             = string.Empty;
            _image                 = null;
            _imageTransparentColor = Color.Empty;
            _checkState            = CheckState.Unchecked;
            _checked               = false;
            _threeState            = false;
            _autoCheck             = true;
            _style                 = LabelStyle.NormalControl;
            Images                 = new CheckBoxImages();

            // Create the redirectors
            _stateCommonRedirect = new PaletteContentInheritRedirect(PaletteContentStyle.LabelNormalControl);
            StateCheckBoxImages  = new PaletteRedirectCheckBox(Images);

            // Create the states
            StateCommon   = new PaletteContent(_stateCommonRedirect);
            StateDisabled = new PaletteContent(StateCommon);
            StateNormal   = new PaletteContent(StateCommon);
            OverrideFocus = new PaletteContent(_stateCommonRedirect);

            // Override the normal/disabled values with the focus, when the control has focus
            OverrideNormal   = new PaletteContentInheritOverride(OverrideFocus, StateNormal, PaletteState.FocusOverride, false);
            OverrideDisabled = new PaletteContentInheritOverride(OverrideFocus, StateDisabled, PaletteState.FocusOverride, false);
        }
        /// <summary>
        /// Initialize a new instance of the PaletteRibbonImages class.
        /// </summary>
        /// <param name="redirect">Inheritence redirection instance.</param>
        /// <param name="needPaint">Paint delegate.</param>
        public PaletteRibbonImages(PaletteRedirect redirect,
                                   NeedPaintHandler needPaint)
        {
            Debug.Assert(redirect != null);
            Debug.Assert(needPaint != null);

            _imagesCheckBox = new CheckBoxImages(needPaint);
            _imagesRadioButton = new RadioButtonImages(needPaint);
            _redirectCheckBox = new PaletteRedirectCheckBox(redirect, _imagesCheckBox);
            _redirectRadioButton = new PaletteRedirectRadioButton(redirect, _imagesRadioButton);
        }
        /// <summary>
        /// Initialize a new instance of the ViewDrawRibbonGroupCheckBoxImage class.
        /// </summary>
        /// <param name="ribbon">Reference to owning ribbon control.</param>
        /// <param name="ribbonCheckBox">Reference to ribbon group check box definition.</param>
        /// <param name="large">Show the large image.</param>
        public ViewDrawRibbonGroupCheckBoxImage(KryptonRibbon ribbon,
                                                KryptonRibbonGroupCheckBox ribbonCheckBox,
                                                bool large)
        {
            Debug.Assert(ribbonCheckBox != null);

            // Remember incoming parameters
            _ribbonCheckBox = ribbonCheckBox;
            _large = large;

            // Use redirector to get the check box images and redirect to parent palette
            PaletteRedirectCheckBox redirectImages = new PaletteRedirectCheckBox(ribbon.GetRedirector(), ribbon.StateCommon.RibbonImages.CheckBox);

            // Create drawing element
            _drawCheckBox = new ViewDrawCheckBox(redirectImages);

            // Add as only child
            Add(_drawCheckBox);
        }
예제 #4
0
        /// <summary>
        /// Initialize a new instance of the KryptonCheckBox class.
        /// </summary>
        public KryptonCheckBox()
        {
            // Turn off standard click and double click events, we do that manually
            SetStyle(ControlStyles.StandardClick |
                     ControlStyles.StandardDoubleClick, false);

            // Set default properties
            _style         = LabelStyle.NormalControl;
            _orientation   = VisualOrientation.Top;
            _checkPosition = VisualOrientation.Left;
            _checked       = false;
            _threeState    = false;
            _checkState    = CheckState.Unchecked;
            _useMnemonic   = true;
            _autoCheck     = true;

            // Create content storage
            _labelValues              = new LabelValues(NeedPaintDelegate);
            _labelValues.TextChanged += new EventHandler(OnCheckBoxTextChanged);
            _images = new CheckBoxImages(NeedPaintDelegate);

            // Create palette redirector
            _paletteCommonRedirect = new PaletteContentInheritRedirect(Redirector, PaletteContentStyle.LabelNormalControl);
            _paletteCheckBoxImages = new PaletteRedirectCheckBox(Redirector, _images);

            // Create the palette provider
            _stateCommon   = new PaletteContent(_paletteCommonRedirect, NeedPaintDelegate);
            _stateDisabled = new PaletteContent(_stateCommon, NeedPaintDelegate);
            _stateNormal   = new PaletteContent(_stateCommon, NeedPaintDelegate);
            _stateFocus    = new PaletteContent(_paletteCommonRedirect, NeedPaintDelegate);

            // Override the normal values with the focus, when the control has focus
            _overrideNormal = new PaletteContentInheritOverride(_stateFocus, _stateNormal, PaletteState.FocusOverride, false);

            // Our view contains background and border with content inside
            _drawContent             = new ViewDrawContent(_overrideNormal, this, VisualOrientation.Top);
            _drawContent.UseMnemonic = _useMnemonic;

            // Only draw a focus rectangle when focus cues are needed in the top level form
            _drawContent.TestForFocusCues = true;

            // Create the check box image drawer and place inside element so it is always centered
            _drawCheckBox            = new ViewDrawCheckBox(_paletteCheckBoxImages);
            _drawCheckBox.CheckState = _checkState;
            _layoutCenter            = new ViewLayoutCenter();
            _layoutCenter.Add(_drawCheckBox);

            // Place check box on the left and the label in the remainder
            _layoutDocker = new ViewLayoutDocker();
            _layoutDocker.Add(_layoutCenter, ViewDockStyle.Left);
            _layoutDocker.Add(_drawContent, ViewDockStyle.Fill);

            // Need a controller for handling mouse input
            _controller                   = new CheckBoxController(_drawCheckBox, _layoutDocker, NeedPaintDelegate);
            _controller.Click            += new EventHandler(OnControllerClick);
            _controller.Enabled           = true;
            _layoutDocker.MouseController = _controller;
            _layoutDocker.KeyController   = _controller;

            // Change the layout to match the inital right to left setting and orientation
            UpdateForOrientation();

            // Create the view manager instance
            ViewManager = new ViewManager(this, _layoutDocker);

            // We want to be auto sized by default, but not the property default!
            AutoSize     = true;
            AutoSizeMode = AutoSizeMode.GrowAndShrink;
        }
예제 #5
0
        /// <summary>
        /// Initialize a new instance of the KryptonCheckBox class.
        /// </summary>
        public KryptonCheckBox()
        {
            // Turn off standard click and double click events, we do that manually
            SetStyle(ControlStyles.StandardClick |
                     ControlStyles.StandardDoubleClick, false);

            // Set default properties
            _style = LabelStyle.NormalControl;
            _orientation = VisualOrientation.Top;
            _checkPosition = VisualOrientation.Left;
            _checked = false;
            _threeState = false;
            _checkState = CheckState.Unchecked;
            _useMnemonic = true;
            _autoCheck = true;

            // Create content storage
            _labelValues = new LabelValues(NeedPaintDelegate);
            _labelValues.TextChanged += new EventHandler(OnCheckBoxTextChanged);
            _images = new CheckBoxImages(NeedPaintDelegate);

            // Create palette redirector
            _paletteCommonRedirect = new PaletteContentInheritRedirect(Redirector, PaletteContentStyle.LabelNormalControl);
            _paletteCheckBoxImages = new PaletteRedirectCheckBox(Redirector, _images);

            // Create the palette provider
            _stateCommon = new PaletteContent(_paletteCommonRedirect, NeedPaintDelegate);
            _stateDisabled = new PaletteContent(_stateCommon, NeedPaintDelegate);
            _stateNormal = new PaletteContent(_stateCommon, NeedPaintDelegate);
            _stateFocus = new PaletteContent(_paletteCommonRedirect, NeedPaintDelegate);

            // Override the normal values with the focus, when the control has focus
            _overrideNormal = new PaletteContentInheritOverride(_stateFocus, _stateNormal, PaletteState.FocusOverride, false);

            // Our view contains background and border with content inside
            _drawContent = new ViewDrawContent(_overrideNormal, this, VisualOrientation.Top);
            _drawContent.UseMnemonic = _useMnemonic;

            // Only draw a focus rectangle when focus cues are needed in the top level form
            _drawContent.TestForFocusCues = true;

            // Create the check box image drawer and place inside element so it is always centered
            _drawCheckBox = new ViewDrawCheckBox(_paletteCheckBoxImages);
            _drawCheckBox.CheckState = _checkState;
            _layoutCenter = new ViewLayoutCenter();
            _layoutCenter.Add(_drawCheckBox);

            // Place check box on the left and the label in the remainder
            _layoutDocker = new ViewLayoutDocker();
            _layoutDocker.Add(_layoutCenter, ViewDockStyle.Left);
            _layoutDocker.Add(_drawContent, ViewDockStyle.Fill);

            // Need a controller for handling mouse input
            _controller = new CheckBoxController(_drawCheckBox, _layoutDocker, NeedPaintDelegate);
            _controller.Click += new EventHandler(OnControllerClick);
            _controller.Enabled = true;
            _layoutDocker.MouseController = _controller;
            _layoutDocker.KeyController = _controller;

            // Change the layout to match the inital right to left setting and orientation
            UpdateForOrientation();

            // Create the view manager instance
            ViewManager = new ViewManager(this, _layoutDocker);

            // We want to be auto sized by default, but not the property default!
            AutoSize = true;
            AutoSizeMode = AutoSizeMode.GrowAndShrink;
        }
        /// <summary>
        /// Initialize a new instance of the KryptonContextMenuCheckBox class.
        /// </summary>
        /// <param name="initialText">Initial text for display.</param>
        public KryptonContextMenuCheckBox(string initialText)
        {
            // Default fields
            _enabled = true;
            _autoClose = false;
            _text = initialText;
            _extraText = string.Empty;
            _image = null;
            _imageTransparentColor = Color.Empty;
            _checkState = CheckState.Unchecked;
            _checked = false;
            _threeState = false;
            _autoCheck = true;
            _style = LabelStyle.NormalControl;
            _images = new CheckBoxImages();

            // Create the redirectors
            _stateCommonRedirect = new PaletteContentInheritRedirect(PaletteContentStyle.LabelNormalControl);
            _stateCheckBoxImages = new PaletteRedirectCheckBox(_images);

            // Create the states
            _stateCommon = new PaletteContent(_stateCommonRedirect);
            _stateDisabled = new PaletteContent(_stateCommon);
            _stateNormal = new PaletteContent(_stateCommon);
            _stateFocus = new PaletteContent(_stateCommonRedirect);

            // Override the normal/disabled values with the focus, when the control has focus
            _overrideNormal = new PaletteContentInheritOverride(_stateFocus, _stateNormal, PaletteState.FocusOverride, false);
            _overrideDisabled = new PaletteContentInheritOverride(_stateFocus, _stateDisabled, PaletteState.FocusOverride, false);
        }
        /// <summary>
        /// Initialize a new instance of the KryptonCheckedListBox class.
        /// </summary>
        public KryptonCheckedListBox()
        {
            // Contains another control and needs marking as such for validation to work
            SetStyle(ControlStyles.ContainerControl, true);

            // Cannot select this control, only the child CheckedListBox and does not generate a click event
            SetStyle(ControlStyles.Selectable | ControlStyles.StandardClick, false);

            // Default fields
            _alwaysActive = true;
            _style = ButtonStyle.ListItem;
            _lastSelectedIndex = -1;
            base.Padding = new Padding(1);

            // Create the palette storage
            _images = new CheckBoxImages(NeedPaintDelegate);
            _paletteCheckBoxImages = new PaletteRedirectCheckBox(Redirector, _images);
            _stateCommon = new PaletteListStateRedirect(Redirector, PaletteBackStyle.InputControlStandalone, PaletteBorderStyle.InputControlStandalone, NeedPaintDelegate);
            _stateFocus = new PaletteListItemTripleRedirect(Redirector, PaletteBackStyle.ButtonListItem, PaletteBorderStyle.ButtonListItem, PaletteContentStyle.ButtonListItem, NeedPaintDelegate);
            _stateDisabled = new PaletteListState(_stateCommon, NeedPaintDelegate);
            _stateActive = new PaletteDouble(_stateCommon, NeedPaintDelegate);
            _stateNormal = new PaletteListState(_stateCommon, NeedPaintDelegate);
            _stateTracking = new PaletteListItemTriple(_stateCommon.Item, NeedPaintDelegate);
            _statePressed = new PaletteListItemTriple(_stateCommon.Item, NeedPaintDelegate);
            _stateCheckedNormal = new PaletteListItemTriple(_stateCommon.Item, NeedPaintDelegate);
            _stateCheckedTracking = new PaletteListItemTriple(_stateCommon.Item, NeedPaintDelegate);
            _stateCheckedPressed = new PaletteListItemTriple(_stateCommon.Item, NeedPaintDelegate);

            // Create the override handling classes
            _overrideNormal = new PaletteTripleOverride(_stateFocus.Item, _stateNormal.Item, PaletteState.FocusOverride);
            _overrideTracking = new PaletteTripleOverride(_stateFocus.Item, _stateTracking.Item, PaletteState.FocusOverride);
            _overridePressed = new PaletteTripleOverride(_stateFocus.Item, _statePressed.Item, PaletteState.FocusOverride);
            _overrideCheckedNormal = new PaletteTripleOverride(_stateFocus.Item, _stateCheckedNormal.Item, PaletteState.FocusOverride);
            _overrideCheckedTracking = new PaletteTripleOverride(_stateFocus.Item, _stateCheckedTracking.Item, PaletteState.FocusOverride);
            _overrideCheckedPressed = new PaletteTripleOverride(_stateFocus.Item, _stateCheckedPressed.Item, PaletteState.FocusOverride);

            // Create the check box image drawer and place inside element so it is always centered
            _drawCheckBox = new ViewDrawCheckBox(_paletteCheckBoxImages);
            _layoutCenter = new ViewLayoutCenter();
            _layoutCenter.Add(_drawCheckBox);

            // Create the draw element for owner drawing individual items
            _contentValues = new FixedContentValue();
            _drawButton = new ViewDrawButton(StateDisabled.Item, _overrideNormal,
                                             _overrideTracking, _overridePressed,
                                             _overrideCheckedNormal, _overrideCheckedTracking,
                                             _overrideCheckedPressed,
                                             new PaletteMetricRedirect(Redirector),
                                             _contentValues, VisualOrientation.Top, false);

            // Place check box on the left and the label in the remainder
            _layoutDocker = new ViewLayoutDocker();
            _layoutDocker.Add(new ViewLayoutSeparator(1), ViewDockStyle.Left);
            _layoutDocker.Add(_layoutCenter, ViewDockStyle.Left);
            _layoutDocker.Add(new ViewLayoutSeparator(2), ViewDockStyle.Left);
            _layoutDocker.Add(_drawButton, ViewDockStyle.Fill);

            // Create the internal list box used for containing content
            _listBox = new InternalCheckedListBox(this);
            _listBox.DrawItem += new DrawItemEventHandler(OnListBoxDrawItem);
            _listBox.MeasureItem += new MeasureItemEventHandler(OnListBoxMeasureItem);
            _listBox.TrackMouseEnter += new EventHandler(OnListBoxMouseChange);
            _listBox.TrackMouseLeave += new EventHandler(OnListBoxMouseChange);
            _listBox.SelectedIndexChanged += new EventHandler(OnListBoxSelectedIndexChanged);
            _listBox.SelectedValueChanged += new EventHandler(OnListBoxSelectedValueChanged);
            _listBox.Format += new ListControlConvertEventHandler(OnListBoxFormat);
            _listBox.FormatInfoChanged += new EventHandler(OnListBoxFormatInfoChanged);
            _listBox.FormatStringChanged += new EventHandler(OnListBoxFormatStringChanged);
            _listBox.FormattingEnabledChanged += new EventHandler(OnListBoxFormattingEnabledChanged);
            _listBox.GotFocus += new EventHandler(OnListBoxGotFocus);
            _listBox.LostFocus += new EventHandler(OnListBoxLostFocus);
            _listBox.KeyDown += new KeyEventHandler(OnListBoxKeyDown);
            _listBox.KeyUp += new KeyEventHandler(OnListBoxKeyUp);
            _listBox.KeyPress += new KeyPressEventHandler(OnListBoxKeyPress);
            _listBox.PreviewKeyDown += new PreviewKeyDownEventHandler(OnListBoxPreviewKeyDown);
            _listBox.Validating += new CancelEventHandler(OnListBoxValidating);
            _listBox.Validated += new EventHandler(OnListBoxValidated);

            // Create extra collections for storing checked state and checked items
            _checkedItems = new CheckedItemCollection(this);
            _checkedIndices = new CheckedIndexCollection(this);

            // Create the element that fills the remainder space and remembers fill rectange
            _layoutFill = new ViewLayoutFill(_listBox);
            _layoutFill.DisplayPadding = new Padding(1);

            // Create inner view for placing inside the drawing docker
            _drawDockerInner = new ViewLayoutDocker();
            _drawDockerInner.Add(_layoutFill, ViewDockStyle.Fill);

            // Create view for the control border and background
            _drawDockerOuter = new ViewDrawDocker(_stateNormal.Back, _stateNormal.Border);
            _drawDockerOuter.Add(_drawDockerInner, ViewDockStyle.Fill);

            // Create the view manager instance
            ViewManager = new ViewManager(this, _drawDockerOuter);

            // We need to create and cache a device context compatible with the display
            _screenDC = PI.CreateCompatibleDC(IntPtr.Zero);

            // Add text box to the controls collection
            ((KryptonReadOnlyControls)Controls).AddInternal(_listBox);
        }