/// <summary>
        /// Show the window relative to provided screen rectangle.
        /// </summary>
        /// <param name="screenRect">Screen rectangle.</param>
        public void ShowRelative(Rectangle screenRect)
        {
            // Find screen middle points
            int yMid = screenRect.Y + (screenRect.Height / 2);
            int xMid = screenRect.X + (screenRect.Width / 2);

            // Find docking size middle points
            int yHalf = _dragData.DockWindowSize.Height / 2;
            int xHalf = _dragData.DockWindowSize.Width / 2;

            Point location;

            if (_dragData.ShowLeft && !_dragData.ShowRight && !_dragData.ShowMiddle && !_dragData.ShowTop && !_dragData.ShowBottom)
            {
                location = new Point(screenRect.Left + 10, yMid - yHalf);
            }
            else if (!_dragData.ShowLeft && _dragData.ShowRight && !_dragData.ShowMiddle && !_dragData.ShowTop && !_dragData.ShowBottom)
            {
                location = new Point(screenRect.Right - _dragData.DockWindowSize.Width - 10, yMid - yHalf);
            }
            else if (!_dragData.ShowLeft && !_dragData.ShowRight && !_dragData.ShowMiddle && _dragData.ShowTop && !_dragData.ShowBottom)
            {
                location = new Point(xMid - xHalf, screenRect.Top + 10);
            }
            else if (!_dragData.ShowLeft && !_dragData.ShowRight && !_dragData.ShowMiddle && !_dragData.ShowTop && _dragData.ShowBottom)
            {
                location = new Point(xMid - xHalf, screenRect.Bottom - _dragData.DockWindowSize.Height - 10);
            }
            else
            {
                location = new Point(xMid - xHalf, yMid - yHalf);
            }

            // Update the image for display
            UpdateLayeredWindow(new Rectangle(location, _showRect.Size));

            // Show the window without activating it (i.e. do not take focus)
            PI.ShowWindow(Handle, PI.ShowWindowCommands.SW_SHOWNOACTIVATE);
        }
        private void UpdateLayeredWindow(Rectangle rect)
        {
            // Cache the latest size and location
            _showRect = rect;

            // Must have a visible rectangle to render
            if ((rect.Width > 0) && (rect.Height > 0))
            {
                // Draw onto a bitmap that is then used as the window display
                Bitmap memoryBitmap = new Bitmap(rect.Width, rect.Height, PixelFormat.Format32bppArgb);
                using (Graphics g = Graphics.FromImage(memoryBitmap))
                {
                    // Perform actual painting onto the bitmap
                    Rectangle area = new Rectangle(0, 0, rect.Width, rect.Height);
                    using (RenderContext context = new RenderContext(null, g, area, _renderer))
                    {
                        _renderer.RenderGlyph.DrawDragDropDockingGlyph(context, _dragData, _paletteDragDrop, PaletteDragFeedback.Rounded);
                    }

                    // Get hold of the screen DC
                    IntPtr hDC = PI.GetDC(IntPtr.Zero);

                    // Create a memory based DC compatible with the screen DC
                    IntPtr memoryDC = PI.CreateCompatibleDC(hDC);

                    // Get access to the bitmap handle contained in the Bitmap object
                    IntPtr hBitmap = memoryBitmap.GetHbitmap(Color.FromArgb(0));

                    // Select this bitmap for updating the window presentation
                    IntPtr oldBitmap = PI.SelectObject(memoryDC, hBitmap);

                    // New window size
                    PI.SIZE ulwsize;
                    ulwsize.cx = rect.Width;
                    ulwsize.cy = rect.Height;

                    // New window position
                    PI.POINT topPos = new PI.POINT(rect.Left, rect.Top);
                    // Offset into memory bitmap is always zero
                    PI.POINT pointSource = new PI.POINT(0, 0);

                    // We want to make the entire bitmap opaque
                    PI.BLENDFUNCTION blend = new PI.BLENDFUNCTION
                    {
                        BlendOp             = PI.AC_SRC_OVER,
                        BlendFlags          = 0,
                        SourceConstantAlpha = 255,
                        AlphaFormat         = PI.AC_SRC_ALPHA
                    };

                    // Tell operating system to use our bitmap for painting
                    PI.UpdateLayeredWindow(Handle, hDC, ref topPos, ref ulwsize,
                                           memoryDC, ref pointSource, 0, ref blend,
                                           PI.ULW_ALPHA);

                    // Put back the old bitmap handle
                    PI.SelectObject(memoryDC, oldBitmap);

                    // Cleanup resources
                    PI.ReleaseDC(IntPtr.Zero, hDC);
                    PI.DeleteObject(hBitmap);
                    PI.DeleteDC(memoryDC);
                }
            }
        }
 /// <summary>
 /// Hide the window from display.
 /// </summary>
 public void Hide()
 {
     PI.ShowWindow(Handle, PI.ShowWindowCommands.SW_HIDE);
 }
예제 #4
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 /// <summary>
 /// Show the window without taking activation.
 /// </summary>
 public void ShowWithoutActivate()
 {
     // Show the window without activating it (i.e. do not take focus)
     PI.ShowWindow(Handle, PI.ShowWindowCommands.SW_SHOWNOACTIVATE);
 }
예제 #5
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 /// <summary>
 /// Hide the window from display.
 /// </summary>
 public void Hide()
 {
     PI.ShowWindow(this.Handle, (short)PI.SW_HIDE);
 }
예제 #6
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 /// <summary>
 /// Show the window without taking activation.
 /// </summary>
 public void ShowWithoutActivate()
 {
     // Show the window without activating it (i.e. do not take focus)
     PI.ShowWindow(this.Handle, (short)PI.SW_SHOWNOACTIVATE);
 }