public void Parse(IEnumerable <XElement> enemies) { foreach (XElement element in enemies) { int power, speed, freq; SpriteOrientation orient; Rectangle position = ParsePosition(element); string message = ParseMessage(element); power = ParseInt(element, GenericParser.powerAttr); speed = ParseInt(element, GenericParser.speedAttr); freq = ParseInt(element, GenericParser.freqAttr); orient = ParseSpriteOrientation(element, GenericParser.orientionAttr); CollisionType collisionType = ParseCollisionType(element); if (element.Name.ToString().Equals(GenericParser.hortoise)) { HortoiseEnemy h = new HortoiseEnemy(position, power, speed, orient, collisionType, message); EnemiesList.Add(h); } else if (element.Name.ToString().Equals(GenericParser.spider)) { SpiderEnemy s = new SpiderEnemy(position, power, speed, freq, orient, collisionType, message); EnemiesList.Add(s); } else if (element.Name.ToString().Equals(GenericParser.cactus)) { CactusEnemy c = new CactusEnemy(position, power, speed, freq, collisionType, message); EnemiesList.Add(c); } else if (element.Name.ToString().Equals(GenericParser.golem)) { GolemEnemy g = new GolemEnemy(position, new Vector2(0, 0), SpriteFactory.GetGolemEnemySprite(), power, collisionType, message); EnemiesList.Add(g); } } }