public DefaultSubLevelTransitionEvent(TimeSpan timeToTextOverlay, TimeSpan timeToLevelChange, String transitionMessage, SpriteFontContainer transitionFont) { this.timeIds = new int[2]; this.timeIds[0] = ClockFactory.RegisterTimer(timeToTextOverlay); this.timeIds[1] = ClockFactory.RegisterTimer(timeToLevelChange); this.transitionMessage = transitionMessage; this.transitionFont = transitionFont; this.transitionMessagePosition = new Vector2(); ClockFactory.StartTimer(timeIds[0]); }
public DefaultDeathEvent(TimeSpan timeToTextOverlay, TimeSpan timeToLevelReset, String deathMessage, SpriteFontContainer deathFont) { this.timeIds = new int[2]; this.timeIds[0] = ClockFactory.RegisterTimer(timeToTextOverlay); this.timeIds[1] = ClockFactory.RegisterTimer(timeToLevelReset); this.deathMessage = deathMessage; this.deathFont = deathFont; this.deathMessagePosition = new Vector2(); ClockFactory.StartTimer(timeIds[0]); }
public InvincibilityStar(AbstractAnimatedSprite sprite, int duration, Rectangle position, CollisionType collisionType, string message) { this.timer = ClockFactory.RegisterTimer(new TimeSpan(0, 0, duration)); this.EffectHasFinished = false; this.HasBeenConsumed = false; this.ShouldNotifyReceivers = false; this.CollisionType = collisionType; this.sprite = sprite; this.duration = duration; this.Position = new Vector2(position.X, position.Y); this.Size = new Vector2(position.Width, position.Height); this.MessageToReceivers = message; }
public DefaultLevelCompleteEvent(TimeSpan timeToTextOverlay, TimeSpan timeToScoreOverlay, TimeSpan timeToLevelChange, String completeMessage, String scoreMessage, SpriteFontContainer completeFont, SpriteFontContainer scoreFont) { this.timeIds = new int[3]; this.timeIds[0] = ClockFactory.RegisterTimer(timeToTextOverlay); this.timeIds[1] = ClockFactory.RegisterTimer(timeToScoreOverlay); this.timeIds[2] = ClockFactory.RegisterTimer(timeToLevelChange); this.completeMessage = completeMessage; this.scoreMessage = scoreMessage; this.completeFont = completeFont; this.scoreFont = scoreFont; this.completeMessagePosition = new Vector2(); ClockFactory.StartTimer(timeIds[0]); }
public CharacterImpl(int health, int fishbowlWaterLevel, Rectangle position, List <IController> controllersList, bool isDehydrationEnabled, int dehydrationDamage, int dehydrationTime, CollisionType collisionType, string message) { this.Position = new Vector2(position.X, position.Y); this.Size = new Vector2(position.Width, position.Height); this.Velocity = new Vector2(); this.originalHitbox = position; this.HealthLevel = health; this.maxHealthLevel = health; this.MeterLevel = fishbowlWaterLevel; this.controllers = controllersList == null ? new List <IController>() : controllersList; this.StateManager = new CharacterStateManagerImpl(this); this.CurrentItem = null; this.ShouldNotifyReceivers = false; this.CollisionType = collisionType; this.isDehydrationEnabled = isDehydrationEnabled; this.keyPickupHeld = false; this.dehydrationDamage = dehydrationDamage; this.CurrentPowerup = null; this.timer = ClockFactory.RegisterTimer(new TimeSpan(0, 0, dehydrationTime)); this.MessageToReceivers = message; ClockFactory.StartTimer(timer); }