void Update()
        {
            int currentCapacity = foragerMemory.info.currentCapacity;

            if (currentCapacity != 30)
            {
                if (ForagerMemory.openlist.Count == 0)
                {
                    foragerExplore.Explore();
                }
                else
                {
                    FoodInfo info = foragerMemory.PickBestFood();
                    foragerMovement.GoTo(info.position);
                    foragerMemory.currentAction = "Go to food";
                }
            }
            else
            {
                foragerMovement.GoTo(foragerMemory.hivePos);
                foragerMemory.currentAction = "Go home";
            }
        }