void Start() { spawningObjects = spawningObjects.GetComponent <SpawningObjects>(); gameManager = gameManager.GetComponent <GameManager>(); /*i = 0; * StartCoroutine(CountdownTimer()); */ }
// Use this for initialization void Start() { spawningObjects = spawningObjects.GetComponent <SpawningObjects>(); musicManager = GameObject.Find("MusicManager"); musicManager.SetActive(false); initialFixedDelta = Time.fixedDeltaTime; cochleaHealth = 100; cochleaDamage.text = cochleaHealth + "%"; }