private void Joueur_ChangedCase(object sender, MultiCaseEventArgs e) { /*foreach (AbsCase c in e.Cases) * { * if (c.IsBreaking) * { * FireDied(this, new CancellableEventArgs(false)); * } * }*/ }
public void FireChangedCase(object sender, MultiCaseEventArgs e) { ChangedCase?.Invoke(sender, e); }