public HitEffect(HitEffect hitEffect) { DamageType = hitEffect.DamageType; DamageDie = hitEffect.DamageDie; DC = hitEffect.DC; Condition = hitEffect.Condition; }
public WeaponType(WeaponCategory weaponCategory, string name, Attack attack, HitEffect hitEffect, string[] properties) { SimpleMeleeWeapon = weaponCategory; Name = name; Attack = attack; HitEffect = hitEffect; Properties = properties; }