private void GetTargetFromText(Action action, List <string> errors, int reachEnd) { var end = action.Text.IndexOf("Hit:", StringComparison.Ordinal); if (end != -1) { action.Attack.Target = action.Text.Substring(reachEnd, end - reachEnd).Trim(',').Trim(' ').Trim('.'); return; } errors.Add("unable to find target in " + action.Text); }
private void GetHitBonusFromText(Action action, List <string> errors) { var hitRegex = new Regex(@"\+( )*([0-9]*) to hit"); var hit = hitRegex.Match(action.Text); if (hit.Success) { action.Attack.AttackBonus = Convert.ToInt32(hit.Groups[2].Value); return; } errors.Add("unable to find hit bonus in " + action.Text); }
public Action ParseAction(ActionRaw raw, List <string> errors, DynamicEnumProvider dep) { var action = new Action { Name = raw.Name, Text = new Regex("[ ]{2,}", RegexOptions.None).Replace(raw.Text.Replace("\r\n", " ").Replace("\n", " ").Replace("\r", " "), " "), }; GetAttackTypeFromText(action, errors); if (action.Attack != null) { GetHitBonusFromText(action, errors); GetReachFromText(action, errors, out var reachEnd); GetTargetFromText(action, errors, reachEnd); } var pos = 0; FindHitEffects(action, errors, ref pos, dep); return(action); }
private void GetAttackTypeFromText(Action action, List <string> errors) { var text = action.Text.ToLower(); var t = Enum.GetValues(typeof(AttackType)); AttackType[] types = new AttackType[t.Length]; t.CopyTo(types, 0); t = types.Reverse().ToArray(); foreach (AttackType type in t) { if (text.Contains(type.ToString().Replace("_", " ").ToLower())) { action.Attack = new Attack { Type = type }; return; } } errors.Add("Unable to find AttackType in " + action.Text); }
private void FindHitEffects(Action action, List <string> errors, ref int pos, DynamicEnumProvider dep) { var HitDieRegex = new Regex(@"([0-9]*) \(([0-9]*)d([0-9]*)( [\+|\-] [0-9]*)*\) ([a-z]*) damage"); var hitDies = HitDieRegex.Matches(action.Text); var positions = hitDies.ToDictionary(d => d.Index, d => d); var DCRegex = new Regex(@"(DC ([0-9]*) ([A-Za-z]*) saving throw)|(\(escape DC ([0-9]*)\))|(DC ([0-9]*) [A-Za-z]* \(([A-Za-z]*)\)( or [A-Za-z]* \(([A-Za-z]*)\)*)* check)", RegexOptions.None); var dcs = DCRegex.Matches(action.Text); var dcPositions = dcs.ToDictionary(d => d.Index, d => d); var conditionRegex = new Regex(string.Join("|", Enum.GetNames(typeof(Condition)).Select(c => "(" + c.ToLower() + ")").ToArray())); var conditions = conditionRegex.Matches(action.Text); var effects = new Dictionary <int, HitEffect>(); foreach (var hitDie in positions) { var hitEffect = FindEffectForPosition(hitDie.Key, dep, effects, dcPositions); var damageDie = new DieRoll(Convert.ToInt32(hitDie.Value.Groups[3].Value), Convert.ToInt32(hitDie.Value.Groups[2].Value), hitDie.Value.Groups[4].Value.Length > 0 ? Convert.ToInt32(hitDie.Value.Groups[4].Value.Replace(" ", "")) : 0); var damageType = Enum.Parse <DamageType>(hitDie.Value.Groups[5].Value, true); if (hitEffect.DamageDie != null) { hitEffect = new HitEffect(hitEffect) { DamageDie = damageDie, DamageType = damageType }; action.HitEffects.Add(hitEffect); } else { hitEffect.DamageDie = damageDie; hitEffect.DamageType = damageType; } } foreach (var cond in conditions.ToArray()) { var hitEffect = FindEffectForPosition(cond.Index, dep, effects, dcPositions); hitEffect.Condition.Add(Enum.Parse <Condition>(cond.Value, true)); } action.HitEffects.AddRange(effects.Values); }
private void GetReachFromText(Action action, List <string> errors, out int reachEnd) { var start = action.Text.IndexOf("reach", StringComparison.Ordinal); int end; reachEnd = 0; if (start != -1) { start += "reach".Length; end = action.Text.IndexOf("ft.", start, StringComparison.Ordinal); if (end != -1) { action.Attack.Reach = Convert.ToInt32(action.Text.Substring(start, end - start).Trim()); reachEnd = end + 3; } } start = action.Text.IndexOf("range", StringComparison.Ordinal); if (start != -1) { start += "range".Length; end = action.Text.IndexOf("ft.", start, StringComparison.Ordinal); if (end != -1) { var range = action.Text.Substring(start, end - start).Trim().Split('/'); action.Attack.ShortRange = Convert.ToInt32(range[0]); if (range.Length > 1) { action.Attack.LongRange = Convert.ToInt32(range[1]); } reachEnd = end + 3; } } if (action.Attack.Type == AttackType.Melee_Spell_Attack || action.Attack.Type == AttackType.Melee_Weapon_Attack || action.Attack.Type == AttackType.Melee_or_Ranged_Spell_Attack || action.Attack.Type == AttackType.Melee_or_Ranged_Weapon_Attack) { if (action.Attack.Reach == 0) { errors.Add("Unable to find Reach in " + action.Text); } } if (action.Attack.Type == AttackType.Ranged_Spell_Attack || action.Attack.Type == AttackType.Ranged_Weapon_Attack || action.Attack.Type == AttackType.Melee_or_Ranged_Spell_Attack || action.Attack.Type == AttackType.Melee_or_Ranged_Weapon_Attack) { if (action.Attack.ShortRange == 0) { errors.Add("Unable to find short range in " + action.Text); } } if (action.Attack.Type == AttackType.Ranged_Weapon_Attack || action.Attack.Type == AttackType.Melee_or_Ranged_Weapon_Attack) { if (action.Attack.LongRange == 0) { errors.Add("Unable to find long range in " + action.Text); } } }