private bool BlocksDiagonalMovement(int index) { return(CVPathFinder.BlocksDiagonalMovement(index, this.map)); }
public static bool BlocksDiagonalMovement(int x, int z, Map map) { return(CVPathFinder.BlocksDiagonalMovement(map.cellIndices.CellToIndex(x, z), map)); }
private bool BlocksDiagonalMovement(int x, int z) { return(CVPathFinder.BlocksDiagonalMovement(x, z, this.map)); }