public string getStatus() { int gameStatus = BubbleHolder.checkGameStatus(); string toRet; if (gameStatus == 0) { //Console.WriteLine("You have won the game");//win toRet = ("You have won the game! with score:" + BubbleHolder.score); if (CurrentLevel == 1) { //changeLevel(); } else { //Game.Exit(); } } else if (gameStatus == 1) { //Console.WriteLine("You have lost the game!!");//lose toRet = "You have lost the game!" + BubbleHolder.score; } else { toRet = "score: " + BubbleHolder.score; } return(toRet); }
private void proceed() { int gameStatus = BubbleHolder.checkGameStatus(); if (gameStatus == 0) { if (CurrentLevel == 1) { changeLevel(2); } else { Exit(); } } else if (gameStatus == 1) { changeLevel(1); } }