private void OnLobbyListReceivedCallback(ref LobbyMatchList_t callbackData) { Lobbies lobbies = new Lobbies(); for (int lobbyIndex = 0; (long)lobbyIndex < (long)callbackData.m_nLobbiesMatching; ++lobbyIndex) { ulong lobbyByIndex = Matchmaking.SteamUnityAPI_SteamMatchmaking_GetLobbyByIndex(this._matchmaking, lobbyIndex); Lobby lobby1 = (Lobby)null; foreach (Lobby lobby2 in this._lobbyList) { if (lobby2.SteamID == lobbyByIndex) { lobby1 = lobby2; break; } } if (lobby1 == null) { lobby1 = new Lobby(this._lobbyList, new SteamID(lobbyByIndex)); } lobbies.Add(lobby1); } this._onLobbyListReceived(lobbies); }
internal Lobby(Lobbies lobbies, SteamID id) { this._matchmaking = Lobby.SteamUnityAPI_SteamMatchmaking(); this._lobbies = lobbies; this._id = id; }