public static void Read(Communicator caller, string message) { string[] splittedData = message.Split(new string[] { ":separator:" }, StringSplitOptions.None); MessagesEnums.Message name = (MessagesEnums.Message)Enum.Parse(typeof(MessagesEnums.Message), splittedData[0]); Object data = splittedData[1]; XmppCommunicator.Utils.Log(message); switch (name) { case MessagesEnums.Message.DiceResult: caller.OpponentsDiceResult(Int32.Parse(data.ToString())); break; case MessagesEnums.Message.OpponentName: caller.OpponentName(data.ToString()); break; case MessagesEnums.Message.OpponentInfo: caller.SetOpponentInfo(data); break; case MessagesEnums.Message.ChangeRound: caller.ChangeRound(); break; case MessagesEnums.Message.UnityOpponentIsReady: caller.OpponentIsReady(); break; case MessagesEnums.Message.OpponentManaChosen: caller.OpponentManaChosenUpdate(data); break; case MessagesEnums.Message.OpponentPool: caller.OpponentPoolUpdate(data.ToString()); //questa stringa e' composta cosi' : "Fire 1" break; default: break; } }
static void Main(string[] args) { Console.WriteLine("Name?"); GameEventManager.waitingForOpponent += gameEventManager_waitingForOpponent; GameEventManager.gameStarted += gameEventManager_gameStarted; GameEventManager.diceResult += gameEventManager_diceResult; GameEventManager.opponentsDiceResult += GameEventManager_opponentsDiceResult; GameEventManager.requestXmlForBibliotheca += GameEventManager_requestXmlForBibliotheca; communicator = new Communicator(Console.ReadLine(),Server.Default.Ip,Server.Default.Port); Console.WriteLine("Waiting.."); Console.ReadKey(); }
public static void init(string name, string serverIp, int port) { _instance = new Communicator(name, serverIp, port); }