/// <summary> /// ���ͽ���任�¼�. /// </summary> /// <param name="direction">����.</param> /// <param name="selection">ѡ��.</param> private void SendCedeFocusEvent(Direction direction, Selection selection) { if (null != CedeFocusEvent) { CedeFocusEventArgs args = new CedeFocusEventArgs(); args.FieldIndex = FieldIndex; args.Action = Action.None; args.Direction = direction; args.Selection = selection; CedeFocusEvent(this, args); } }
/// <summary> /// ʧȥ�����¼�. /// </summary> /// <param name="sender">The sender.</param> /// <param name="e">The <see cref="CedeFocusEventArgs"/> instance containing the event data.</param> private void OnCedeFocus( Object sender, CedeFocusEventArgs e ) { switch ( e.Action ) { case Action.Home: _fieldControls[0].TakeFocus( Action.Home ); return; case Action.End: _fieldControls[FieldCount - 1].TakeFocus( Action.End ); return; case Action.Trim: if ( e.FieldIndex == 0 ) { return; } _fieldControls[e.FieldIndex - 1].TakeFocus( Action.Trim ); return; default: break; } if ( ( e.Direction == Direction.Reverse && e.FieldIndex == 0 ) ||( e.Direction == Direction.Forward && e.FieldIndex == ( FieldCount - 1 ) ) ) { return; } int fieldIndex = e.FieldIndex; if ( e.Direction == Direction.Forward ) { ++fieldIndex; } else { --fieldIndex; } _fieldControls[fieldIndex].TakeFocus( e.Direction, e.Selection ); }
/// <summary> /// ���ͽ���任�¼�. /// </summary> /// <param name="action">����.</param> private void SendCedeFocusEvent(Action action) { if (null != CedeFocusEvent) { CedeFocusEventArgs args = new CedeFocusEventArgs(); args.FieldIndex = FieldIndex; args.Action = action; CedeFocusEvent(this, args); } }