예제 #1
0
파일: Program.cs 프로젝트: Nezz/SharpDX
            /// <inheritdoc/>
            public void SetWindow(CoreWindow window)
            {
                this.window = window;

                // Safely dispose any previous instance
                RemoveAndDispose(ref deviceManager);
                RemoveAndDispose(ref target);
                RemoveAndDispose(ref cubeRenderer);

                // Creates a new DeviceManager (Direct3D, Direct2D, DirectWrite, WIC)
                deviceManager = ToDispose(new DeviceManager());

                // Use CoreWindowTarget as the rendering target (Initialize SwapChain, RenderTargetView, DepthStencilView, BitmapTarget)
                target = ToDispose(new CoreWindowTarget(window));

                // New CubeRenderer
                cubeRenderer = ToDispose(new CubeRenderer());
                var fpsRenderer = new FpsRenderer();

                // Add Initializer to device manager
                deviceManager.OnInitialize += target.Initialize;
                deviceManager.OnInitialize += cubeRenderer.Initialize;
                deviceManager.OnInitialize += fpsRenderer.Initialize;

                // Render the cube within the CoreWindow
                target.OnRender += cubeRenderer.Render;
                target.OnRender += fpsRenderer.Render;

                // Initialize the device manager and all registered deviceManager.OnInitialize 
                deviceManager.Initialize(DisplayProperties.LogicalDpi);
            }
예제 #2
0
        /// <summary>
        /// Invoked when the application is launched normally by the end user.  Other entry points
        /// will be used when the application is launched to open a specific file, to display
        /// search results, and so forth.
        /// </summary>
        /// <param name="args">Details about the launch request and process.</param>
        protected override void OnLaunched(LaunchActivatedEventArgs args)
        {
            if (args.PreviousExecutionState == ApplicationExecutionState.Terminated)
            {
                //TODO: Load state from previously suspended application
            }

            // Place the frame in the current Window and ensure that it is active
            var swapChainPanel = new MainPage();
            Window.Current.Content = swapChainPanel;
            Window.Current.Activate();

            // Safely dispose any previous instance
            // Creates a new DeviceManager (Direct3D, Direct2D, DirectWrite, WIC)
            deviceManager = new DeviceManager();

            // New CubeRenderer
            renderer = new ShapeRenderer();
            var fpsRenderer = new FpsRenderer();

            // Use CoreWindowTarget as the rendering target (Initialize SwapChain, RenderTargetView, DepthStencilView, BitmapTarget)
            target = new SwapChainPanelTarget(swapChainPanel);

            // Add Initializer to device manager
            deviceManager.OnInitialize += target.Initialize;
            deviceManager.OnInitialize += renderer.Initialize;
            deviceManager.OnInitialize += fpsRenderer.Initialize;

            // Render the cube within the CoreWindow
            target.OnRender += renderer.Render;
            target.OnRender += fpsRenderer.Render;

            // Initialize the device manager and all registered deviceManager.OnInitialize 
            deviceManager.Initialize(DisplayProperties.LogicalDpi);

            // Setup rendering callback
            CompositionTarget.Rendering += CompositionTarget_Rendering;

            // Callback on DpiChanged
            DisplayProperties.LogicalDpiChanged += DisplayProperties_LogicalDpiChanged;
        }
예제 #3
0
        public MPSCBP()
        {
            this.InitializeComponent();

            effectRenderer = new EffectRenderer(root, root);
            var fpsRenderer = new FpsRenderer();

            d2dTarget = new SwapChainPanelTarget(root);
            d2dTarget.OnRender += effectRenderer.Render;
            d2dTarget.OnRender += fpsRenderer.Render;

            deviceManager = new DeviceManager();
            deviceManager.OnInitialize += d2dTarget.Initialize;
            deviceManager.OnInitialize += effectRenderer.Initialize;
            deviceManager.OnInitialize += fpsRenderer.Initialize;

            deviceManager.Initialize(DisplayProperties.LogicalDpi);

            // Setup rendering callback
            CompositionTarget.Rendering += CompositionTarget_Rendering;
        }