예제 #1
0
        public override void ActivateVariant(int hitMaterial)
        {
            if (Variants == null || Variants.Count == 0)
            {
                WorldUtils.SpawnEffect(FallbackEffect, transform.position, transform.eulerAngles, CoreUtils.GetWorldRoot());
                return;
            }

            string foundEffect = null;

            foreach (var variant in Variants)
            {
                if (variant.HitMaterial == hitMaterial)
                {
                    foundEffect = variant.Effect;
                    break;
                }
            }

            if (!string.IsNullOrEmpty(foundEffect))
            {
                WorldUtils.SpawnEffect(foundEffect, transform.position, transform.eulerAngles, CoreUtils.GetWorldRoot());
            }
            else
            {
                WorldUtils.SpawnEffect(FallbackEffect, transform.position, transform.eulerAngles, CoreUtils.GetWorldRoot());
            }

            if (DestroyAfterSpawn)
            {
                Destroy(this.gameObject);
            }
        }
예제 #2
0
        /// <summary>
        /// Spawns a hit puff, setting position and variant
        /// </summary>
        public static GameObject SpawnHitPuff(string effect, Vector3 position, int hitMaterial)
        {
            GameObject puff = null;

            try
            {
                if (!string.IsNullOrEmpty(effect))
                {
                    puff = WorldUtils.SpawnEffect(effect, position, Vector3.zero, CoreUtils.GetWorldRoot());

                    if (puff != null)
                    {
                        var puffScript = puff.GetComponent <HitPuffScript>();

                        if (puffScript != null)
                        {
                            puffScript.ActivateVariant(hitMaterial);
                        }
                    }
                }
            }
            catch (Exception e)
            {
                Debug.LogError("Failed to spawn HitPuff!");
                Debug.LogException(e);
            }

            return(puff);
        }
예제 #3
0
        private void EnterPainState()
        {
            Transform effectSpawnPoint = EffectSpawnPoint == null ? transform : EffectSpawnPoint;

            if (Animator != null)
            {
                Animator.Play(HurtingState);
            }
            if (FacingSpriteComponent != null)
            {
                FacingSpriteComponent.SetState(DestroyableThingState.Hurting);
            }

            if (!string.IsNullOrEmpty(PainSoundName))
            {
                AudioPlayer.Instance.PlaySoundPositional(PainSoundName, SoundType.Sound, false, effectSpawnPoint.position);
            }
            PainSoundSource.Ref()?.Play();

            if (!string.IsNullOrEmpty(PainEffect))
            {
                WorldUtils.SpawnEffect(PainEffect, effectSpawnPoint.position, effectSpawnPoint.eulerAngles, null);
            }
        }
예제 #4
0
        private void UpdateDeathState()
        {
            if (ForceDeadState)
            {
                //force dead state after a restore
                Debug.LogWarning($"{name}: force dead state after restore");

                //force objects if they exist
                if (AliveObject != null)
                {
                    AliveObject.SetActive(false);
                }
                if (DeadObject != null)
                {
                    DeadObject.SetActive(true);
                }

                //force animator
                if (Animator != null)
                {
                    Animator.Play(DeadState);
                }

                //force FacingSprite
                if (FacingSpriteComponent != null)
                {
                    FacingSpriteComponent.SetState(DestroyableThingState.Dead);
                }

                //force colliders
                if (DisableCollidersOnDeath)
                {
                    foreach (var collider in GetComponentsInChildren <Collider>())
                    {
                        collider.enabled = false;
                    }
                }

                if (RepeatDeathSpecial)
                {
                    DeathSpecial.Ref()?.Execute(new ActionInvokerData()
                    {
                        Activator = LastDamageDealer
                    });                                                                                    //note that LastDamageDealer will almost certainly be null
                }
                //destroy/deactivate
                if (DeactivateOnDeath)
                {
                    gameObject.SetActive(false);
                }
                if (DestroyOnDeath)
                {
                    Destroy(gameObject);
                }

                ForceDeadState = false;
                IsDead         = true;
            }

            /*
             * if(IsDead && Health > 0 && Reversible)
             * {
             *  IsDead = false; //TODO full resurrections
             *  return;
             * }
             */

            if (IsDead)
            {
                return;
            }

            if (Health <= 0)
            {
                Transform effectSpawnPoint = EffectSpawnPoint == null ? transform : EffectSpawnPoint;

                //die

                //animation
                if (AliveObject != null)
                {
                    AliveObject.SetActive(false);
                }
                if (DeadObject != null)
                {
                    DeadObject.SetActive(true);
                }

                //Animator animation options
                if (Animator != null)
                {
                    Animator.Play(DyingState);
                }
                //FacingSprite animation options
                if (FacingSpriteComponent != null)
                {
                    FacingSpriteComponent.SetState(DestroyableThingState.Dying);
                }

                //colliders
                if (DisableCollidersOnDeath)
                {
                    foreach (var collider in GetComponentsInChildren <Collider>())
                    {
                        collider.enabled = false;
                    }
                }

                //sound
                if (!string.IsNullOrEmpty(DeathSoundName))
                {
                    AudioPlayer.Instance.PlaySoundPositional(DeathSoundName, SoundType.Sound, false, effectSpawnPoint.position);
                }
                DeathSoundSource.Ref()?.Play();

                //effect
                if (!string.IsNullOrEmpty(DeathEffect))
                {
                    WorldUtils.SpawnEffect(DeathEffect, effectSpawnPoint.position, effectSpawnPoint.eulerAngles, null);
                }

                DeathSpecial.Ref()?.Execute(new ActionInvokerData()
                {
                    Activator = LastDamageDealer
                });

                //destroy/deactivate
                if (DeactivateOnDeath)
                {
                    gameObject.SetActive(false);
                }
                if (DestroyOnDeath)
                {
                    Destroy(gameObject);
                }

                IsDead = true;
            }
        }