public TexturedPlaneBuilder(Vector3 position, Quaternion rotation, Vector2 scale, Vector4 color, string imagePath) { Position = position; Rotation = rotation; Scale = scale; Color = color; ImagePath = imagePath; }
public WrappedModelBuilder(Vector3 scale, bool[] meshTransparent, string modelPath) { Scale = scale; MeshAlpha = meshTransparent; ModelPath = modelPath; }