/// <summary> /// Called whenever a packet is received from a game client /// </summary> /// <param name="client"></param> /// <param name="stream"></param> public void PacketReceived(AuthServer server, PacketStream packet) { byte[] data = packet.ToArray(); ConsoleUtils.HexDump(data, "Received from AuthServer"); // Is it a known packet ID if (!PacketsDb.ContainsKey(packet.GetId())) { ConsoleUtils.ShowWarning("Unknown packet Id: {0}", packet.GetId()); return; } // Calls this packet parsing function Task.Factory.StartNew(() => { PacketsDb[packet.GetId()].Invoke(server, data); }); }