private bool LoadGameIMGConfig() { try { LogCharacter = new Dictionary<int, int>(); center = new CenterServer(); var reader = new ConfigReader(Program.GameIMGPath); port = reader.getUShort("", "port"); gameWorldId = reader.getInt("", "gameWorldId"); foreach (string s in reader.GetBlocks("logaccount", true)) { LogCharacter.Add(int.Parse(s), reader.getInt("logcharacter", s)); } center.ip = reader.getString("center", "ip"); center.port = reader.getUShort("center", "port"); center.Name = reader.getString("center", "worldName"); return true; } catch (Exception) { return false; } }
public bool LoadCenterIMGConfig() { try { ConfigReader reader = new ConfigReader(Program.CenterIMGPath); port = reader.getUShort("", "port"); adminPort = reader.getUShort("", "adminPort"); gameWorldId = reader.getUInt("", "gameWorldId"); gameWorldName = reader.getString("", "gameWorldName"); dbCatalogGlobalAccount = reader.getString("", "dbCatalogGlobalAccount"); dbCatalogGameWorld = reader.getString("", "dbCatalogGameWorld"); dbCatalogCoupon = reader.getString("", "dbCatalogCoupon"); userLimitITC = reader.getUInt("", "userLimitITC"); IEnumerable<string> gameServerTypeList = reader.getBlocksFromBlock("", 1); GameServerType gameServerType; foreach (string s in gameServerTypeList) { switch (s) { case "login": gameServerType = GameServerType.Login; break; case "game": gameServerType = GameServerType.Game; break; case "shop": gameServerType = GameServerType.Shop; break; case "mapgen": gameServerType = GameServerType.MapGen; break; case "claim": gameServerType = GameServerType.Claim; break; case "itc": gameServerType = GameServerType.ITC; break; default: gameServerType = GameServerType.UNK; break; } if (gameServerType == GameServerType.UNK) { Logger.Warn("Unknown GameServerType: " + s); continue; } if (gameServerType == GameServerType.Claim) { GameServer server = new GameServer(); server.Name = s; server.PublicIP = reader.getString(s, "PublicIP"); server.PrivateIP = reader.getString(s, "PrivateIP"); server.port = reader.getUShort(s, "port"); server.ServerType = gameServerType; server.ID = GetNextAvailableGameServerId(); gameServers.Add(s, server); } else { foreach (string node in reader.GetBlocks(s, true)) { GameServer server = new GameServer(); server.Name = node; server.PublicIP = reader.getString(node, "PublicIP"); server.PrivateIP = reader.getString(node, "PrivateIP"); server.port = reader.getUShort(node, "port"); server.ServerType = gameServerType; server.ID = server.ServerType == GameServerType.Login ? 0xFF : GetNextAvailableGameServerId(); gameServers.Add(node, server); } } } return true; } catch (Exception) { return false; } }
private bool LoadDBIMGConfig() { try { ConfigReader reader = new ConfigReader(Program.DBIMGPath); dbUsername = reader.getString("", "dbUsername"); dbPassword = reader.getString("", "dbPassword"); dbDatabase = reader.getString("", "dbDatabase"); dbHost = reader.getString("", "dbHost"); return true; } catch (Exception) { return false; } }
public bool LoadGameIMGConfig() { try { LogAccounts = new Dictionary<int, int>(); centerServers = new Dictionary<string, CenterServer>(); ConfigReader reader = new ConfigReader(Program.GameIMGPath); port = reader.getUShort("", "port"); adminPort = reader.getUShort("", "adminPort"); dbCatalogGlobalAccount = reader.getString("", "dbCatalogGlobalAccount"); dbCatalogGameWorld = reader.getString("", "dbCatalogGameWorld"); foreach (string s in reader.GetBlocks("logaccount", true)) { LogAccounts.Add(int.Parse(s), reader.getInt("logaccount", s)); } foreach (string s in reader.GetBlocks("center", true)) { CenterServer centerServ = new CenterServer(); centerServ.ip = reader.getString(s, "ip"); centerServ.port = reader.getUShort(s, "port"); centerServ.world = reader.getInt(s, "world"); centerServ.channelNo = reader.getInt(s, "channelNo"); centerServers.Add(s, centerServ); } return true; } catch (Exception) { return false; } }