public static uint GetFlipsliceTwistDepthMod3(ushort sliceSorted, ushort flip, ushort twist) { var slice = sliceSorted / NPerm4; var flipslice = NFlip * slice + flip; var classIndex = FlipSlice.FlipsliceClassidx[flipslice]; var flipSliceSym = FlipSlice.FlipsliceSym[flipslice]; var twistConj = ConjTwist.GetTwistConj(twist, flipSliceSym); var ix = Convert.ToInt32(NTwist * classIndex + twistConj); var depthMod3 = get_flipslice_twist_depth3(ix, Instance.Data); return(depthMod3); }
public override uint[] Create() { const int total = NFlipsliceClass * NTwist; var table = new uint[total / 16 + 1]; Array.Fill(table, uint.MaxValue); // #################### create table with the symmetries of the flipslice classes ############################### var cc = SolvedCube.Instance.Clone(); var fsSym = new int[NFlipsliceClass]; for (var i = 0; i < NFlipsliceClass; i++) { if ((i + 1) % 1000 == 0) { Console.Write("."); } var rep = FlipSlice.FlipsliceRep[i]; var repModFlip = Convert.ToInt32(rep % NFlip); cc.set_slice(Convert.ToUInt16(rep / NFlip)); cc.set_flip(repModFlip); for (var s = 0; s < NSymD4H; s++) { var ss = Basic.Cubes[s].Clone(); ss.EdgeMultiply(cc); ss.EdgeMultiply(Inverse.GetCube(s)); if (ss.get_slice() == rep / NFlip && ss.get_flip() == repModFlip) { fsSym[i] |= 1 << s; } } } Console.WriteLine(); // ################################################################################################################## var twist = 0; set_flipslice_twist_depth3(NTwist * 0 + twist, 0, table); var done = 1; uint depth = 0; var backSearch = false; Console.WriteLine($"depth: {depth} done: {done}/{total}"); while (done < total) { var depth3 = depth % 3; if (depth == 9) { // backwards search is faster for depth >= 9 Console.WriteLine("flipping to backwards search..."); backSearch = true; } var mult = depth < 8 ? 5 : 1; var idx = 0; for (var fsClassidx = 0; fsClassidx < NFlipsliceClass; fsClassidx++) { if ((fsClassidx + 1) % (200 * mult) == 0) { Console.Write("."); } if ((fsClassidx + 1) % (16000 * mult) == 0) { Console.WriteLine(""); } twist = 0; while (twist < NTwist) { // ########## if table entries are not populated, this is very fast: ################################ if (!backSearch && idx % 16 == 0 && table[idx / 16] == uint.MaxValue && twist < NTwist - 16) { twist += 16; idx += 16; continue; } //################################################################################################### bool match; if (backSearch) { match = get_flipslice_twist_depth3(idx, table) == 3; } else { match = get_flipslice_twist_depth3(idx, table) == depth3; } if (match) { var flipslice = FlipSlice.FlipsliceRep[fsClassidx]; var flip = Convert.ToInt32(flipslice % 2048); var slice = Convert.ToInt32(flipslice >> 11); foreach (var m in Extensions.GetEnumValues <Move>()) { var twist1 = SpecialMoves.TwistMove[18 * twist + (int)m]; var flip1 = SpecialMoves.FlipMove[18 * flip + (int)m]; var slice1 = SpecialMoves.SliceSortedMove[432 * slice + (int)m] / 24; var flipslice1 = (slice1 << 11) + flip1; var fs1Classidx = FlipSlice.FlipsliceClassidx[flipslice1]; var fs1Sym = FlipSlice.FlipsliceSym[flipslice1]; twist1 = ConjTwist.GetTwistConj(twist1, fs1Sym); var idx1 = Convert.ToInt32(2187 * fs1Classidx + twist1); if (!backSearch) { if (get_flipslice_twist_depth3(idx1, table) == 3) { // entry not yet filled set_flipslice_twist_depth3(idx1, (depth + 1) % 3, table); done += 1; // ####symmetric position has eventually more than one representation ############### var sym = fsSym[fs1Classidx]; if (sym != 1) { for (byte j = 1; j < 16; j++) { sym >>= 1; if (sym % 2 == 1) { var twist2 = ConjTwist.GetTwistConj(twist1, j); // fs2_classidx = fs1_classidx due to symmetry var idx2 = Convert.ToInt32(2187 * fs1Classidx + twist2); if (get_flipslice_twist_depth3(idx2, table) == 3) { set_flipslice_twist_depth3(idx2, (depth + 1) % 3, table); done += 1; } } } } } } else { // backwards search if (get_flipslice_twist_depth3(idx1, table) == depth3) { set_flipslice_twist_depth3(idx, (depth + 1) % 3, table); done += 1; //this doesn't seem to be working break; } } } } twist += 1; idx += 1; } } depth += 1; Console.WriteLine(); Console.WriteLine($"depth: {depth} done: {done}/{total}"); } return(table); }